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Destrum/destrum/include/destrum/Graphics/Managers/QuadRenderingManager.h
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C++

#ifndef DESTRUM_QUADRENDERINGMANAGER_H
#define DESTRUM_QUADRENDERINGMANAGER_H
#include <vector>
#include <glm/glm.hpp>
#include <destrum/Graphics/ids.h>
#include <destrum/Singleton.h>
struct QuadSubmission {
glm::vec2 position;
glm::vec2 size;
float rotation;
glm::vec4 color;
ImageID textureId;
};
class QuadRenderingManager final : public Singleton<QuadRenderingManager> {
public:
friend class Singleton<QuadRenderingManager>;
void SubmitQuad(
const glm::vec2& position,
const glm::vec2& size,
const glm::vec4& color = glm::vec4{1.0f},
ImageID textureId = NULL_IMAGE_ID);
void SubmitQuad(
const glm::vec2& position,
const glm::vec2& size,
float rotation,
const glm::vec4& color = glm::vec4{1.0f},
ImageID textureId = NULL_IMAGE_ID);
[[nodiscard]] const std::vector<QuadSubmission>& GetQuads() const { return quads; }
void ClearQuads();
private:
QuadRenderingManager() = default;
std::vector<QuadSubmission> quads;
};
#endif // DESTRUM_QUADRENDERINGMANAGER_H