90 lines
2.7 KiB
CMake
90 lines
2.7 KiB
CMake
cmake_minimum_required(VERSION 3.21)
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project(lightkeeper LANGUAGES CXX C)
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set(GAME_SRC
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src/main.cpp
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src/Lightkeeper.cpp
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src/components/GameComponentRegistry.cpp
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src/components/PrintComponent.cpp
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)
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add_executable(lightkeeper ${GAME_SRC})
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set_target_properties(lightkeeper PROPERTIES
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CXX_STANDARD 20
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CXX_EXTENSIONS OFF
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)
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#target_add_extra_warnings(lightkeeper)
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target_include_directories(lightkeeper PRIVATE "${CMAKE_CURRENT_LIST_DIR}/include")
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target_link_libraries(lightkeeper PRIVATE destrum::destrum)
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#set(ASSETS_SRC_DIR "${CMAKE_CURRENT_LIST_DIR}/assets_src")
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#set(ASSETS_RUNTIME_DIR "${CMAKE_CURRENT_LIST_DIR}/assets_runtime")
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#set(OUTPUT_GAME_ASSETS_DIR "${CMAKE_BINARY_DIR}/assets/game")
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#
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#add_custom_command(TARGET lightkeeper POST_BUILD
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# COMMAND ${CMAKE_COMMAND} -E make_directory "${OUTPUT_GAME_ASSETS_DIR}"
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# COMMAND ${CMAKE_COMMAND} -E rm -rf "${OUTPUT_GAME_ASSETS_DIR}"
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# COMMAND ${CMAKE_COMMAND} -E create_symlink "${ASSETS_RUNTIME_DIR}" "${OUTPUT_GAME_ASSETS_DIR}"
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# VERBATIM
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#)
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set(ASSETS_SRC_DIR "${CMAKE_CURRENT_LIST_DIR}/assets_src")
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set(ASSETS_RUNTIME_DIR "${CMAKE_CURRENT_LIST_DIR}/assets_runtime")
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set(OUTPUT_GAME_ASSETS_DIR "$<TARGET_FILE_DIR:lightkeeper>/assets/game")
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if (WIN32)
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set(GAME_ASSET_INSTALL_COMMANDS
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${ASSETS_RUNTIME_DIR}" "${OUTPUT_GAME_ASSETS_DIR}")
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else()
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set(GAME_ASSET_INSTALL_COMMANDS
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COMMAND ${CMAKE_COMMAND} -E create_symlink
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"${ASSETS_RUNTIME_DIR}" "${OUTPUT_GAME_ASSETS_DIR}")
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endif()
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add_custom_command(TARGET lightkeeper POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory "${OUTPUT_GAME_ASSETS_DIR}/.."
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COMMAND ${CMAKE_COMMAND} -E rm -rf "${OUTPUT_GAME_ASSETS_DIR}"
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${GAME_ASSET_INSTALL_COMMANDS}
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VERBATIM
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)
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file(GLOB_RECURSE GAME_ASSET_SOURCES CONFIGURE_DEPENDS
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"${ASSETS_SRC_DIR}/*")
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add_custom_target(_internal_clean_game_assets
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COMMAND TheChef
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--input "${ASSETS_SRC_DIR}"
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--output "${ASSETS_RUNTIME_DIR}"
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--clean
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DEPENDS TheChef
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)
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add_custom_target(_internal_cook_game_assets
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COMMAND TheChef
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--input "${ASSETS_SRC_DIR}"
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--output "${ASSETS_RUNTIME_DIR}"
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--clean
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COMMAND TheChef
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--input "${ASSETS_SRC_DIR}"
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--output "${ASSETS_RUNTIME_DIR}"
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DEPENDS TheChef ${GAME_ASSET_SOURCES}
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VERBATIM
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)
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add_dependencies(lightkeeper _internal_cook_game_assets)
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destrum_cook_engine_assets(lightkeeper "${CMAKE_CURRENT_BINARY_DIR}")
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install(TARGETS lightkeeper RUNTIME DESTINATION bin)
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install(DIRECTORY "${ASSETS_RUNTIME_DIR}/" DESTINATION "bin/assets/game")
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