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Destrum/destrum/include/destrum/Graphics/ComputePipeline.h

49 lines
1.4 KiB
C++

#ifndef COMPUTEPIPELINE_H
#define COMPUTEPIPELINE_H
#include <string>
#include <vector>
#include <destrum/Graphics/GfxDevice.h>
struct ComputePipelineConfigInfo {
std::string name;
// Optional specialization constants (can be nullptr if unused)
VkSpecializationInfo* specializationInfo{nullptr};
VkPipelineLayout pipelineLayout{VK_NULL_HANDLE};
};
class ComputePipeline {
public:
ComputePipeline(GfxDevice& device,
const std::string& compPath,
const ComputePipelineConfigInfo& configInfo);
~ComputePipeline();
ComputePipeline(const ComputePipeline& other) = delete;
ComputePipeline(ComputePipeline&& other) noexcept = delete;
ComputePipeline& operator=(const ComputePipeline& other) = delete;
ComputePipeline& operator=(ComputePipeline&& other) noexcept = delete;
void bind(VkCommandBuffer buffer) const;
static void DefaultPipelineConfigInfo(ComputePipelineConfigInfo& configInfo);
private:
static std::vector<char> readFile(const std::string& filename);
void CreateComputePipeline(const std::string& compPath,
const ComputePipelineConfigInfo& configInfo);
void CreateShaderModule(const std::vector<char>& code, VkShaderModule* shaderModule) const;
GfxDevice& m_device;
VkPipeline m_computePipeline{VK_NULL_HANDLE};
VkShaderModule m_compShaderModule{VK_NULL_HANDLE};
};
#endif //COMPUTEPIPELINE_H