Files
Destrum/destrum/include/destrum/Graphics/SkeletalAnimation.h
T

39 lines
947 B
C++

#ifndef SKELETALANIMATION_H
#define SKELETALANIMATION_H
#include <map>
#include <string>
#include <vector>
#include <glm/gtc/quaternion.hpp>
#include <glm/vec3.hpp>
#include <destrum/Assets/AssetReference.h>
struct SkeletalAnimation {
AssetReference assetReference;
struct Keyframe {
float time;
glm::vec3 translation;
glm::quat rotation;
glm::vec3 scale;
};
struct Track {
std::uint32_t jointIndex;
std::vector<Keyframe> keyframes; // sorted by time
};
std::vector<Track> tracks; // one per animated joint (not all joints need a track)
float duration{0.f};
bool looped{true};
std::string name;
int startFrame{0};
std::map<int, std::vector<std::string>> events;
const std::vector<std::string>& getEventsForFrame(int frame) const;
};
#endif // SKELETALANIMATION_H