Files
Destrum/destrum/include/destrum/Components/Physics/CylinderCollider.h
T

50 lines
1.2 KiB
C++

#pragma once
#include <algorithm>
#include <destrum/Components/Physics/Collider.h>
class CylinderCollider final : public Collider {
public:
explicit CylinderCollider(GameObject& owner, float radius = 0.5f, float height = 1.0f)
: Collider(owner)
, m_Radius(std::max(radius, 0.0001f))
, m_Height(std::max(height, 0.0001f)) {}
void Update(float) override {}
std::string GetTypeName() const override {
return "CylinderCollider";
}
void Reflect(FieldVisitor& v) override;
void DrawDebugLines(const glm::vec4& color) const override;
[[nodiscard]] PhysicsShapeDesc BuildPhysicsShape() const override {
return PhysicsShapeDesc::Cylinder(m_Radius, m_Height, m_CenterOffset, m_IsTrigger);
}
[[nodiscard]] float GetRadius() const {
return m_Radius;
}
void SetRadius(float radius) {
m_Radius = std::max(radius, 0.0001f);
NotifyPhysicsChanged();
}
[[nodiscard]] float GetHeight() const {
return m_Height;
}
void SetHeight(float height) {
m_Height = std::max(height, 0.0001f);
NotifyPhysicsChanged();
}
private:
float m_Radius{0.5f};
float m_Height{1.0f};
};