289 lines
7.7 KiB
C++
289 lines
7.7 KiB
C++
#include <destrum/Components/AudioSource.h>
|
|
|
|
#include <destrum/Assets/AssetDatabase.h>
|
|
#include <destrum/Assets/AssetTypes.h>
|
|
#include <destrum/Audio/AudioSystem.h>
|
|
#include <destrum/ObjectModel/Transform.h>
|
|
#include <destrum/Serialization/Reflect.h>
|
|
#include <destrum/Util/ImGuiUtils.h>
|
|
|
|
#include <AL/al.h>
|
|
#include <AL/alext.h>
|
|
|
|
#include <algorithm>
|
|
#include <utility>
|
|
|
|
#include <glm/gtc/type_ptr.hpp>
|
|
#include <imgui.h>
|
|
|
|
namespace {
|
|
[[nodiscard]] ALint SourceState(std::uint32_t source)
|
|
{
|
|
ALint state = AL_STOPPED;
|
|
if (source != 0) {
|
|
alGetSourcei(source, AL_SOURCE_STATE, &state);
|
|
}
|
|
return state;
|
|
}
|
|
}
|
|
|
|
AudioSource::AudioSource(GameObject& parent, std::string clipPath)
|
|
: Component(parent, "AudioSource")
|
|
, m_ClipPath(std::move(clipPath))
|
|
{
|
|
}
|
|
|
|
AudioSource::~AudioSource()
|
|
{
|
|
ReleaseSource();
|
|
}
|
|
|
|
void AudioSource::Update(float)
|
|
{
|
|
if (m_AutoPlayed) {
|
|
return;
|
|
}
|
|
m_AutoPlayed = true;
|
|
if (m_PlayOnStart) {
|
|
Play();
|
|
}
|
|
}
|
|
|
|
void AudioSource::LateUpdate(float dt)
|
|
{
|
|
SyncPosition(dt);
|
|
}
|
|
|
|
void AudioSource::SetEnabled(bool enabled)
|
|
{
|
|
if (!enabled) {
|
|
Stop();
|
|
}
|
|
Component::SetEnabled(enabled);
|
|
}
|
|
|
|
void AudioSource::Play()
|
|
{
|
|
if (!EnsureSource()) {
|
|
return;
|
|
}
|
|
|
|
if (!m_Clip || m_Clip->GetPath() != m_ClipPath) {
|
|
alSourceStop(m_Source);
|
|
alSourcei(m_Source, AL_BUFFER, 0);
|
|
m_Clip = AudioSystem::GetInstance().LoadClip(m_ClipPath);
|
|
if (!m_Clip) {
|
|
return;
|
|
}
|
|
alSourcei(m_Source, AL_BUFFER, static_cast<ALint>(m_Clip->GetBuffer()));
|
|
}
|
|
|
|
ApplyProperties();
|
|
m_HasLastPosition = false;
|
|
SyncPosition(0.0f);
|
|
alSourcePlay(m_Source);
|
|
}
|
|
|
|
void AudioSource::Pause()
|
|
{
|
|
if (SourceState(m_Source) == AL_PLAYING) {
|
|
alSourcePause(m_Source);
|
|
}
|
|
}
|
|
|
|
void AudioSource::Stop()
|
|
{
|
|
if (m_Source != 0) {
|
|
alSourceStop(m_Source);
|
|
}
|
|
}
|
|
|
|
bool AudioSource::IsPlaying() const
|
|
{
|
|
return SourceState(m_Source) == AL_PLAYING;
|
|
}
|
|
|
|
void AudioSource::PlayOneShot(const std::string& clipPath, float volumeScale) const
|
|
{
|
|
AudioSystem::GetInstance().PlayOneShot(clipPath, GetTransform().GetWorldPosition(), {
|
|
.volume = m_Volume * volumeScale,
|
|
.pitch = m_Pitch,
|
|
.spatial = m_Spatial,
|
|
.minDistance = m_MinDistance,
|
|
.maxDistance = m_MaxDistance,
|
|
});
|
|
}
|
|
|
|
void AudioSource::SetClip(const std::string& clipPath)
|
|
{
|
|
if (clipPath == m_ClipPath) {
|
|
return;
|
|
}
|
|
m_ClipPath = clipPath;
|
|
if (m_Source != 0) {
|
|
alSourceStop(m_Source);
|
|
alSourcei(m_Source, AL_BUFFER, 0);
|
|
}
|
|
m_Clip.reset();
|
|
}
|
|
|
|
void AudioSource::SetVolume(float volume)
|
|
{
|
|
m_Volume = std::max(volume, 0.0f);
|
|
ApplyProperties();
|
|
}
|
|
|
|
void AudioSource::SetPitch(float pitch)
|
|
{
|
|
m_Pitch = std::max(pitch, 0.01f);
|
|
ApplyProperties();
|
|
}
|
|
|
|
void AudioSource::SetLoop(bool loop)
|
|
{
|
|
m_Loop = loop;
|
|
ApplyProperties();
|
|
}
|
|
|
|
void AudioSource::SetSpatial(bool spatial)
|
|
{
|
|
m_Spatial = spatial;
|
|
ApplyProperties();
|
|
SyncPosition(0.0f);
|
|
}
|
|
|
|
void AudioSource::SetDistances(float minDistance, float maxDistance)
|
|
{
|
|
m_MinDistance = std::max(minDistance, 0.01f);
|
|
m_MaxDistance = std::max(maxDistance, m_MinDistance);
|
|
ApplyProperties();
|
|
}
|
|
|
|
void AudioSource::Reflect(FieldVisitor& v)
|
|
{
|
|
v.Property("volume", m_Volume, [this](float volume) { SetVolume(volume); }, {.speed = 0.01f, .min = 0.0, .max = 2.0});
|
|
v.Property("pitch", m_Pitch, [this](float pitch) { SetPitch(pitch); }, {.speed = 0.01f, .min = 0.1, .max = 3.0});
|
|
v.Property("loop", m_Loop, [this](bool loop) { SetLoop(loop); });
|
|
v.Field("playOnStart", m_PlayOnStart);
|
|
v.Property("spatial", m_Spatial, [this](bool spatial) { SetSpatial(spatial); });
|
|
v.Property("minDistance", m_MinDistance, [this](float minDistance) { SetDistances(minDistance, m_MaxDistance); },
|
|
{.speed = 0.05f, .min = 0.01, .format = "%.2f m", .hidden = !m_Spatial, .tooltip = "Full volume up to this distance"});
|
|
v.Property("maxDistance", m_MaxDistance, [this](float maxDistance) { SetDistances(m_MinDistance, maxDistance); },
|
|
{.speed = 0.1f, .min = 0.01, .format = "%.2f m", .hidden = !m_Spatial,
|
|
.tooltip = "The sound stops getting quieter past this distance"});
|
|
}
|
|
|
|
nlohmann::json AudioSource::Serialize() const
|
|
{
|
|
nlohmann::json data = Component::Serialize();
|
|
data["clip"] = m_ClipPath.empty() ? nlohmann::json(nullptr) : AssetDatabase::GetInstance().WriteReference(m_ClipPath);
|
|
return data;
|
|
}
|
|
|
|
void AudioSource::Deserialize(const nlohmann::json& data)
|
|
{
|
|
if (const auto clip = data.find("clip"); clip != data.end()) {
|
|
if (clip->is_string()) {
|
|
SetClip(clip->get<std::string>());
|
|
} else if (const auto reference = AssetDatabase::GetInstance().ReadReference(*clip)) {
|
|
SetClip(reference->path);
|
|
} else {
|
|
SetClip({});
|
|
}
|
|
}
|
|
Component::Deserialize(data);
|
|
}
|
|
|
|
void AudioSource::ImGuiInspector()
|
|
{
|
|
if (!AudioSystem::GetInstance().IsAvailable()) {
|
|
ImGui::TextDisabled("No audio device, sound is disabled");
|
|
}
|
|
|
|
std::string clipPath = m_ClipPath;
|
|
if (ImGuiUtils::InputString("Clip", clipPath, 0, "game://sounds/clip.ogg")) {
|
|
SetClip(clipPath);
|
|
}
|
|
if (ImGui::BeginDragDropTarget()) {
|
|
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(ImGuiUtils::AssetPayload)) {
|
|
const std::string dropped = static_cast<const char*>(payload->Data);
|
|
if (AssetTypes::IsAudio(dropped)) {
|
|
SetClip(dropped);
|
|
}
|
|
}
|
|
ImGui::EndDragDropTarget();
|
|
}
|
|
ImGui::SetItemTooltip("Drop a .wav or .ogg from the Assets window");
|
|
|
|
if (m_Clip && m_Clip->GetPath() == m_ClipPath) {
|
|
ImGui::TextDisabled("%s, %d Hz, %.2f s", m_Clip->GetChannels() == 1 ? "Mono" : "Stereo",
|
|
m_Clip->GetSampleRate(), m_Clip->GetDuration());
|
|
}
|
|
|
|
Component::ImGuiInspector();
|
|
|
|
ImGui::BeginDisabled(m_ClipPath.empty());
|
|
if (ImGui::Button(IsPlaying() ? "Restart" : "Play")) {
|
|
Stop();
|
|
Play();
|
|
}
|
|
ImGui::EndDisabled();
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("Stop")) {
|
|
Stop();
|
|
}
|
|
}
|
|
|
|
bool AudioSource::EnsureSource()
|
|
{
|
|
if (m_Source == 0) {
|
|
m_Source = AudioSystem::GetInstance().CreateSource();
|
|
}
|
|
return m_Source != 0;
|
|
}
|
|
|
|
void AudioSource::ApplyProperties()
|
|
{
|
|
if (m_Source == 0) {
|
|
return;
|
|
}
|
|
alSourcef(m_Source, AL_GAIN, m_Volume);
|
|
alSourcef(m_Source, AL_PITCH, m_Pitch);
|
|
alSourcei(m_Source, AL_LOOPING, m_Loop ? AL_TRUE : AL_FALSE);
|
|
alSourcei(m_Source, AL_SOURCE_RELATIVE, m_Spatial ? AL_FALSE : AL_TRUE);
|
|
alSourcei(m_Source, AL_SOURCE_SPATIALIZE_SOFT, m_Spatial ? AL_TRUE : AL_FALSE);
|
|
alSourcef(m_Source, AL_ROLLOFF_FACTOR, m_Spatial ? 1.0f : 0.0f);
|
|
alSourcef(m_Source, AL_REFERENCE_DISTANCE, m_MinDistance);
|
|
alSourcef(m_Source, AL_MAX_DISTANCE, m_MaxDistance);
|
|
}
|
|
|
|
void AudioSource::SyncPosition(float dt)
|
|
{
|
|
if (m_Source == 0) {
|
|
return;
|
|
}
|
|
|
|
if (!m_Spatial) {
|
|
const glm::vec3 zero{0.0f};
|
|
alSourcefv(m_Source, AL_POSITION, glm::value_ptr(zero));
|
|
alSourcefv(m_Source, AL_VELOCITY, glm::value_ptr(zero));
|
|
m_HasLastPosition = false;
|
|
return;
|
|
}
|
|
|
|
const glm::vec3 position = GetTransform().GetWorldPosition();
|
|
m_Velocity = m_HasLastPosition ? SmoothAudioVelocity(position, m_LastPosition, m_Velocity, dt) : glm::vec3{0.0f};
|
|
m_LastPosition = position;
|
|
m_HasLastPosition = true;
|
|
|
|
alSourcefv(m_Source, AL_POSITION, glm::value_ptr(position));
|
|
alSourcefv(m_Source, AL_VELOCITY, glm::value_ptr(m_Velocity));
|
|
}
|
|
|
|
void AudioSource::ReleaseSource()
|
|
{
|
|
AudioSystem::GetInstance().DestroySource(m_Source);
|
|
m_Source = 0;
|
|
m_Clip.reset();
|
|
}
|