Files
Destrum/lightkeeper/include/components/GameComponentList.h
T

32 lines
896 B
C

#ifndef LIGHTKEEPER_GAMECOMPONENTLIST_H
#define LIGHTKEEPER_GAMECOMPONENTLIST_H
#include <components/Checkpoint.h>
#include <components/CrosshairUI.h>
#include <components/Door.h>
#include <components/FirstPersonController.h>
#include <components/InteractableButton.h>
#include <components/LightToggle.h>
#include <components/MovingPlatform.h>
#include <components/PlayerRespawn.h>
#include <components/PrintComponent.h>
#include <components/TriggerLoggerComponent.h>
#include <components/WinGoal.h>
#include <components/WinScreenUI.h>
#define LIGHTKEEPER_GAME_COMPONENTS(X) \
X(Checkpoint) \
X(CrosshairUI) \
X(Door) \
X(FirstPersonController) \
X(InteractableButton) \
X(LightToggle) \
X(MovingPlatform) \
X(PlayerRespawn) \
X(PrintComponent) \
X(TriggerLoggerComponent) \
X(WinGoal) \
X(WinScreenUI)
#endif // LIGHTKEEPER_GAMECOMPONENTLIST_H