Files
Destrum/lightkeeper/src/components/PrintComponent.cpp
T

24 lines
398 B
C++

#include <components/PrintComponent.h>
#include "spdlog/spdlog.h"
#include <destrum/Serialization/Reflect.h>
PrintComponent::PrintComponent(GameObject& parent) : Component(parent, "PrintComponent")
{
}
void PrintComponent::Start()
{
}
void PrintComponent::Update(float dt)
{
spdlog::debug(m_message);
}
void PrintComponent::Reflect(FieldVisitor& v)
{
v.Field("message", m_message);
}