Files
Destrum/lightkeeper/src/components/Activatable.cpp
T

12 lines
225 B
C++

#include <components/Activatable.h>
void Activatable::Activate(GameObject& instigator)
{
if (!isEnabled() || IsBeingDestroyed()) {
return;
}
OnActivate(instigator);
OnActivated.Invoke(instigator);
}