12 lines
225 B
C++
12 lines
225 B
C++
#include <components/Activatable.h>
|
|
|
|
void Activatable::Activate(GameObject& instigator)
|
|
{
|
|
if (!isEnabled() || IsBeingDestroyed()) {
|
|
return;
|
|
}
|
|
|
|
OnActivate(instigator);
|
|
OnActivated.Invoke(instigator);
|
|
}
|