Files
Destrum/destrum/assets_src/shaders/shadow.vert
T

13 lines
253 B
GLSL

#version 460
#extension GL_GOOGLE_include_directive : require
#include "mesh_pcs.glsl"
void main()
{
Vertex v = pcs.vertexBuffer.vertices[gl_VertexIndex];
gl_Position = pcs.sceneData.lightViewProj * pcs.transform * vec4(v.position, 1.0f);
}