Files
Destrum/lightkeeper/include/components/InteractableButton.h
T

47 lines
1.4 KiB
C++

#ifndef LIGHTKEEPER_INTERACTABLEBUTTON_H
#define LIGHTKEEPER_INTERACTABLEBUTTON_H
#include <components/Interactable.h>
#include <cstddef>
#include <vector>
#include <destrum/ObjectModel/ObjectRef.h>
class InteractableButton final : public Interactable {
public:
explicit InteractableButton(GameObject& parent);
std::string GetTypeName() const override { return "InteractableButton"; }
void Start() override;
void Interact(GameObject& interactor) override;
nlohmann::json Serialize() const override;
void Deserialize(const nlohmann::json& data) override;
void ResolveReferences(const ObjectMap& objects) override;
void ImGuiInspector() override;
[[nodiscard]] std::size_t GetColorIndex() const { return m_ColorIndex; }
[[nodiscard]] int GetPressCount() const { return m_PressCount; }
void SetCycleColors(bool cycleColors) { m_CycleColors = cycleColors; }
// Every Activatable on a target object is activated when the button is pressed
void AddTarget(const GameObject& target);
void RemoveTarget(ObjectId target);
[[nodiscard]] const std::vector<ObjectRef>& GetTargets() const { return m_Targets; }
private:
void ApplyColor();
void ActivateTargets(GameObject& interactor);
void DrawTargetsInspector();
std::size_t m_ColorIndex{0};
int m_PressCount{0};
bool m_CycleColors{true};
std::vector<ObjectRef> m_Targets;
};
#endif // LIGHTKEEPER_INTERACTABLEBUTTON_H