Files
Destrum/destrum/assets_src/shaders/line.vert
T

17 lines
313 B
GLSL

#version 460
layout (location = 0) in vec4 inPosition;
layout (location = 1) in vec4 inColor;
layout (location = 0) out vec4 outColor;
layout (push_constant) uniform LinePushConstants {
mat4 viewProjection;
} pcs;
void main()
{
gl_Position = pcs.viewProjection * inPosition;
outColor = inColor;
}