52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
#ifndef LIGHTKEEPER_H
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#define LIGHTKEEPER_H
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#include <string>
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#include <destrum/App.h>
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#include <destrum/Scene/SceneManager.h>
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#include <destrum/Graphics/RenderResources.h>
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#include "destrum/Graphics/Resources/Cubemap.h"
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#include "destrum/ObjectModel/GameObject.h"
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class LightKeeper final : public App {
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public:
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LightKeeper();
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virtual ~LightKeeper();
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void customInit() override;
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void customUpdate(float dt) override;
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void customDraw() override;
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void customCleanup() override;
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void customFixedUpdate(float dt) override;
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void onWindowResize(int newWidth, int newHeight) override;
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private:
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void drawDebugMenuBar();
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void saveCurrentScene();
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void loadScene();
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void createEmptyScene();
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void submitBoxColliderDebugLines();
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Camera camera{glm::vec3(0.f, 0.f, -5.f), glm::vec3(0, 1, 0)};
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MeshID sphereMesh;
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MaterialID sphereMaterial;
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ImageID texID;
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std::unique_ptr<CubeMap> skyboxCubemap;
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GameObject* capybara = nullptr;
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char scenePath[512]{"scenes/debug_scene.json"};
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char newSceneName[128]{"EmptyScene"};
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std::string sceneStatus;
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bool renderBoxColliders{false};
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bool renderQuads{true};
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bool renderDebugLines{true};
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};
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#endif //LIGHTKEEPER_H
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