Files
Destrum/destrum/src/Graphics/Pipelines/SkinningPipeline.cpp
T

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6.1 KiB
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#include <destrum/Graphics/Pipelines/SkinningPipeline.h>
#include "destrum/FS/AssetFS.h"
#include "../../../include/destrum/Graphics/Caches/MeshCache.h"
#include "destrum/Graphics/MeshDrawCommand.h"
#include "destrum/Graphics/Util.h"
#include <array>
#include <cassert>
#include <cmath>
#include <cstdint>
#include <stdexcept>
#include "volk.h"
void SkinningPipeline::init(GfxDevice& gfxDevice) {
try {
const auto& device = gfxDevice.getDevice();
const auto pushConstant = VkPushConstantRange{
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.offset = 0,
.size = sizeof(PushConstants),
};
const auto pushConstants = std::array{pushConstant};
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipelineLayoutInfo.pushConstantRangeCount = 1;
pipelineLayoutInfo.pPushConstantRanges = pushConstants.data();
if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &m_pipelineLayout) != VK_SUCCESS) {
throw std::runtime_error("Could not make pipeline layout");
}
ComputePipelineConfigInfo pipelineConfig{};
pipelineConfig.name = "skinning compute pipeline";
pipelineConfig.pipelineLayout = m_pipelineLayout;
const auto SkinningShaderPath = AssetFS::GetInstance().GetCookedPathForFile("engine://shaders/skinning.comp");
skinningPipeline = std::make_unique<ComputePipeline>(
gfxDevice,
SkinningShaderPath.generic_string(),
pipelineConfig
);
for (std::size_t i = 0; i < FRAMES_IN_FLIGHT; ++i) {
auto& jointMatricesBuffer = framesData[i].jointMatricesBuffer;
jointMatricesBuffer.capacity = MAX_JOINT_MATRICES;
jointMatricesBuffer.buffer = gfxDevice.createBuffer(
MAX_JOINT_MATRICES * sizeof(glm::mat4),
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
VMA_MEMORY_USAGE_CPU_TO_GPU);
const std::string bufferName = "joint matrices (frame " + std::to_string(i) + ")";
vkutil::addDebugLabel(device, jointMatricesBuffer.buffer.buffer, bufferName.c_str());
}
} catch (...) {
cleanup(gfxDevice);
throw;
}
}
void SkinningPipeline::cleanup(GfxDevice& gfxDevice) {
for (auto& frame : framesData) {
gfxDevice.destroyBuffer(frame.jointMatricesBuffer.buffer);
frame.jointMatricesBuffer.buffer = {};
frame.jointMatricesBuffer.size = 0;
}
if (m_pipelineLayout != VK_NULL_HANDLE && gfxDevice.getDevice() != VK_NULL_HANDLE) {
vkDestroyPipelineLayout(gfxDevice.getDevice(), m_pipelineLayout, nullptr);
}
m_pipelineLayout = VK_NULL_HANDLE;
skinningPipeline.reset();
}
void SkinningPipeline::doSkinning(VkCommandBuffer cmd,
std::size_t frameIndex,
const MeshCache& meshCache,
const MeshDrawCommand& dc) {
skinningPipeline->bind(cmd);
const auto& mesh = meshCache.getMesh(dc.meshId);
assert(mesh.hasSkeleton);
assert(dc.skinnedMesh);
const std::string& meshKey = meshCache.getMeshKey(dc.meshId);
vkutil::ScopedCmdLabel label(cmd, meshKey.empty() ? "Skin Mesh" : meshKey.c_str(), vkutil::labelColors::compute);
const auto cs = PushConstants{
.jointMatricesBuffer = getCurrentFrameData(frameIndex).jointMatricesBuffer.buffer.address,
.jointMatricesStartIndex = static_cast<std::uint32_t>(dc.jointMatricesStartIndex),
.numVertices = mesh.numVertices,
.inputBuffer = mesh.vertexBuffer.address,
.skinningData = mesh.skinningDataBuffer.address,
.outputBuffer = dc.skinnedMesh->skinnedVertexBuffer.address,
};
vkCmdPushConstants(cmd,
m_pipelineLayout,
VK_SHADER_STAGE_COMPUTE_BIT,
0,
sizeof(PushConstants),
&cs);
constexpr std::uint32_t workgroupSize = 256;
const auto groupSizeX = static_cast<std::uint32_t>((mesh.numVertices + workgroupSize - 1) / workgroupSize);
if (groupSizeX == 0) {
return;
}
vkCmdDispatch(cmd, groupSizeX, 1, 1);
const VkBufferMemoryBarrier2 skinnedVertexBarrier{
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2,
.srcStageMask = VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,
.srcAccessMask = VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT,
.dstStageMask = VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT,
.dstAccessMask = VK_ACCESS_2_SHADER_STORAGE_READ_BIT,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = dc.skinnedMesh->skinnedVertexBuffer.buffer,
.offset = 0,
.size = VK_WHOLE_SIZE,
};
const VkDependencyInfo dependencyInfo{
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
.bufferMemoryBarrierCount = 1,
.pBufferMemoryBarriers = &skinnedVertexBarrier,
};
vkCmdPipelineBarrier2(cmd, &dependencyInfo);
}
void SkinningPipeline::beginDrawing(std::size_t frameIndex) {
getCurrentFrameData(frameIndex).jointMatricesBuffer.clear();
}
void SkinningPipeline::flushCurrentFrame(
VkCommandBuffer cmd,
GfxDevice& gfxDevice,
std::size_t frameIndex)
{
auto& buffer = getCurrentFrameData(frameIndex).jointMatricesBuffer.buffer;
gfxDevice.getMemoryManager().flushAllocation(buffer, 0, VK_WHOLE_SIZE);
vkutil::bufferHostWriteToShaderReadBarrier(
cmd,
buffer.buffer,
0,
static_cast<VkDeviceSize>(MAX_JOINT_MATRICES * sizeof(glm::mat4)));
}
std::size_t SkinningPipeline::appendJointMatrices(std::span<const glm::mat4> jointMatrices,
std::size_t frameIndex) {
auto& jointMatricesBuffer = getCurrentFrameData(frameIndex).jointMatricesBuffer;
const auto startIndex = jointMatricesBuffer.size;
jointMatricesBuffer.append(jointMatrices);
return startIndex;
}
SkinningPipeline::PerFrameData& SkinningPipeline::getCurrentFrameData(std::size_t frameIndex) {
return framesData[frameIndex % FRAMES_IN_FLIGHT];
}