Files
Destrum/lightkeeper/include/components/Door.h
T

51 lines
1.3 KiB
C++

#ifndef LIGHTKEEPER_DOOR_H
#define LIGHTKEEPER_DOOR_H
#include <components/Activatable.h>
#include <glm/vec3.hpp>
class Door final : public Activatable {
public:
explicit Door(GameObject& parent);
std::string GetTypeName() const override { return "Door"; }
void Start() override;
void Update(float dt) override;
nlohmann::json Serialize() const override;
void Deserialize(const nlohmann::json& data) override;
void ImGuiInspector() override;
void Open() { m_IsOpen = true; }
void Close() { m_IsOpen = false; }
void Toggle() { m_IsOpen = !m_IsOpen; }
[[nodiscard]] bool IsOpen() const { return m_IsOpen; }
[[nodiscard]] float GetOpenAmount() const { return m_OpenAmount; }
void SetOpenOffset(const glm::vec3& offset) { m_OpenOffset = offset; }
void SetOpenDuration(float seconds) { m_OpenDuration = seconds; }
void SetToggleable(bool toggleable) { m_Toggleable = toggleable; }
protected:
void OnActivate(GameObject& instigator) override;
private:
[[nodiscard]] glm::vec3 GetOffsetFor(float openAmount) const;
void ApplyPosition();
glm::vec3 m_OpenOffset{0.0f, -2.4f, 0.0f};
float m_OpenDuration{1.0f};
bool m_Toggleable{true};
bool m_IsOpen{false};
float m_OpenAmount{0.0f};
glm::vec3 m_ClosedPosition{0.0f};
bool m_Started{false};
};
#endif // LIGHTKEEPER_DOOR_H