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Destrum/destrum/assets_src/shaders/mesh_pcs.glsl
2026-01-05 06:20:49 +01:00

16 lines
324 B
GLSL

#extension GL_EXT_buffer_reference : require
#extension GL_EXT_scalar_block_layout: require
#include "scene_data.glsl"
#include "vertex.glsl"
layout (push_constant, scalar) uniform constants
{
mat4 transform;
SceneDataBuffer sceneData;
VertexBuffer vertexBuffer;
uint materialID;
uint padding;
} pcs;