Files
Destrum/lightkeeper/src/Lightkeeper.cpp
T

754 lines
29 KiB
C++

#include "Lightkeeper.h"
#include <array>
#include <cmath>
#include <destrum/FS/AssetFS.h>
#include <destrum/Assets/AssetManager.h>
#include <destrum/Graphics/Managers/LineRenderingManager.h>
#include <destrum/Graphics/Managers/QuadRenderingManager.h>
#include "glm/gtx/transform.hpp"
#include "spdlog/spdlog.h"
#include <destrum/Components/Physics/Rigidbody.h>
#include <destrum/Components/Physics/BoxCollider.h>
#include <destrum/Scene/Scene.h>
#include <destrum/Serialization/SceneSerializer.h>
#include "destrum/Components/MeshRendererComponent.h"
#include "destrum/Components/Rotator.h"
#include "destrum/Components/Spinner.h"
#include "destrum/Components/OrbitAndSpin.h"
#include "destrum/ObjectModel/GameObject.h"
#include "destrum/Util/ModelDoc.h"
#include "destrum/Components/Animator.h"
#include <components/FirstPersonController.h>
#include <components/TriggerLoggerComponent.h>
#include <filesystem>
#include <stdexcept>
#include <string>
#include <string_view>
#include "imgui.h"
#include "components/GameComponentRegistry.h"
#include "components/PrintComponent.h"
#include "destrum/Components/Physics/SphereCollider.h"
#include "destrum/Util/ModelDocUtils.h"
namespace {
std::filesystem::path ResolveScenePath(
std::string_view value,
const std::filesystem::path& exeDir) {
if (value.empty()) {
throw std::invalid_argument("Scene path cannot be empty");
}
if (value.find("://") != std::string_view::npos) {
return AssetFS::GetInstance().GetFullPath(value);
}
const std::filesystem::path path{value};
return path.is_absolute() ? path : exeDir / path;
}
}
LightKeeper::LightKeeper() : App()
{
}
LightKeeper::~LightKeeper()
{
if (!cleanedUp) {
try {
cleanup();
} catch (...) {
}
}
}
void LightKeeper::customInit()
{
RegisterGameComponents();
resources.init(gfxDevice);
renderer.init(gfxDevice, resources, m_params.renderSize);
const float aspectRatio = static_cast<float>(m_params.renderSize.x) / static_cast<float>(m_params.renderSize.y);
camera.setAspectRatio(aspectRatio);
ModelDoc::LoadOptions staticModelOptions{};
staticModelOptions.meshImportMode = ModelDoc::MeshImportMode::MergedPerNode;
staticModelOptions.loadMaterials = true;
staticModelOptions.loadSkeleton = false;
staticModelOptions.loadAnimations = false;
camera.SetRotation(glm::radians(glm::vec2(90.f, 0.f)));
auto& scene = SceneManager::GetInstance().CreateScene("Main");
// scene.Add(testCube);
// const auto skyboxID = AssetFS::GetInstance().GetFullPath("engine://textures/skybox.jpg");
// const auto skyboxID = AssetFS::GetInstance().GetFullPath("engine://textures/mars.jpg");
const auto skyboxID = AssetFS::GetInstance().GetCookedPathForFile("game://starmap_2020_4k.exr");
//
// const auto skyboxID = AssetFS::GetInstance().GetFullPath("engine://textures/test-skybox.png");
//
const auto vertShaderPath = AssetFS::GetInstance().GetCookedPathForFile("engine://shaders/cubemap.vert");
const auto fragShaderPath = AssetFS::GetInstance().GetCookedPathForFile("engine://shaders/cubemap.frag");
//
skyboxCubemap = std::make_unique<CubeMap>();
skyboxCubemap->LoadCubeMap(gfxDevice, resources, skyboxID.generic_string());
skyboxCubemap->InitCubemapPipeline(gfxDevice, resources, vertShaderPath.generic_string(), fragShaderPath.generic_string());
skyboxCubemap->CreateCubeMap(gfxDevice, resources);
renderer.setSkyboxTexture(skyboxCubemap->GetCubeMapImageID());
const auto planeObj = scene.CreateGameObject("GroundPlane");
const auto planeMeshComp = planeObj->AddComponent<MeshRendererComponent>();
auto planeModel = ModelDoc::LoadModel(
AssetFS::GetInstance().GetFullPath("game://plane.glb").generic_string(),
staticModelOptions
);
ModelDocUtils::LogModelDocSummary(planeModel, "plane.glb");
const auto& planePrimitive = ModelDocUtils::GetFirstPrimitiveOrThrow(planeModel, "game://plane.glb");
const auto planeMeshID = resources.meshes().addMesh(gfxDevice, planePrimitive.mesh);
const auto planeTexturePath = ModelDocUtils::PickTexturePath(
planeModel,
planePrimitive,
AssetFS::GetInstance().GetFullPath("game://grass.png")
);
const auto planeTextureID = resources.loadImageFromFile(gfxDevice, planeTexturePath);
const auto planeMaterialID = resources.materials().addMaterial({
.baseColor = ModelDocUtils::GetImportedBaseColor(
planeModel, planePrimitive),
.textureFilteringMode = TextureFilteringMode::Nearest,
.diffuseTexture = planeTextureID,
.name = ModelDocUtils::GetImportedMaterialName(
planeModel, planePrimitive, "GroundPlaneMaterial"),
});
planeMeshComp->SetMeshID(planeMeshID);
planeMeshComp->SetMaterialID(planeMaterialID);
planeObj->GetTransform().SetWorldPosition(glm::vec3(0.f, -1.0f, 0.f));
planeObj->GetTransform().SetWorldScale(glm::vec3(10.f, 1.f, 10.f));
planeObj->AddComponent<BoxCollider>(glm::vec3{10.0f, 0.5f, 10.0f});
auto* floorRb = planeObj->AddComponent<Rigidbody>();
floorRb->SetType(RigidbodyType::Static);
scene.GetPhysics().RegisterGameObject(*planeObj);
const auto CharObj = scene.CreateGameObject("Character");
capybara = CharObj;
ModelDoc::LoadOptions characterModelOptions{};
characterModelOptions.meshImportMode = ModelDoc::MeshImportMode::MergedPerNode;
characterModelOptions.loadMaterials = true;
characterModelOptions.loadSkeleton = true;
characterModelOptions.loadAnimations = true;
// auto charModel = ModelDoc::LoadModel(
// AssetFS::GetInstance().GetFullPath("engine://cotw-capybara-male/source/capybara.fbx").generic_string(),
// characterModelOptions
// );
// ModelDocUtils::LogModelDocSummary(charModel, "capybara.fbx");
//
// const auto& charPrimitive = ModelDocUtils::GetFirstSkinnedPrimitiveOrFirstOrThrow(
// charModel,
// "engine://cotw-capybara-male/source/capybara.fbx"
// );
//
// const auto charMeshID = resources.meshes().addMesh(gfxDevice, charPrimitive.mesh);
//
// const auto charTexturePath = ModelDocUtils::PickTexturePath(
// charModel,
// charPrimitive,
// AssetFS::GetInstance().GetFullPath(
// "engine://cotw-capybara-male/textures/capybara_male_light_brown_dif.ddsc.DECA.RE.pngballs")
// );
//
// const auto charTextureID = resources.loadImageFromFile(gfxDevice, charTexturePath);
// // const auto charTextureID = gfxDevice.loadImageFromFile(AssetFS::GetInstance().GetFullPath("engine://char.jpg"));
// const auto charMaterialID = resources.materials().addMaterial({
// .baseColor = ModelDocUtils::GetImportedBaseColor(
// charModel, charPrimitive),
// .diffuseTexture = charTextureID,
// .name = ModelDocUtils::GetImportedMaterialName(
// charModel, charPrimitive, "CharacterMaterial"),
// });
//
// const auto charMeshComp = CharObj->AddComponent<MeshRendererComponent>();
// charMeshComp->SetMeshID(charMeshID);
// charMeshComp->SetMaterialID(charMaterialID);
//
// const auto animator = CharObj->AddComponent<Animator>();
// animator->setSkeleton(std::move(charModel.skeleton));
//
// std::string firstAnimationName;
//
// for (auto& clip : charModel.animations)
// {
// spdlog::info("Loaded animation: '{}' ({:.2f}s)", clip.name, clip.duration);
//
// if (firstAnimationName.empty())
// firstAnimationName = clip.name;
//
// animator->addClip(std::make_shared<SkeletalAnimation>(std::move(clip)));
// }
//
// if (!firstAnimationName.empty())
// {
// spdlog::info("Playing animation: '{}'", firstAnimationName);
// animator->play(firstAnimationName);
// }
//
// animator->play("capybara_canter_fwd_01|capybara_canter_fwd_01|run");
//
// CharObj->GetTransform().SetWorldPosition(glm::vec3(0.f, 0.f, 0.f));
// CharObj->GetTransform().SetWorldScale(0.01f, 0.01f, 0.01f);
// ModelDoc::LoadOptions options{};
// options.meshImportMode = ModelDoc::MeshImportMode::MergedPerNode;
//
// auto model = ModelDoc::LoadModel(
// AssetFS::GetInstance()
// .GetFullPath("engine://multiple_object_test.fbx")
// .generic_string(),
// options
// );
//
// ModelDocUtils::LogModelDocSummary(model, "engine://multiple_object_test.fbx");
//
// auto root = std::make_shared<GameObject>("MultiMeshModel");
// root->GetTransform().SetWorldPosition(glm::vec3(0.1f, 0.1f, 0.1f));
// scene.Add(root);
//
// for (std::size_t i = 0; i < model.primitives.size(); ++i) {
// const auto &primitive = model.primitives[i];
//
// const auto meshID = meshCache.addMesh(gfxDevice, primitive.mesh);
//
// const auto texturePath = ModelDocUtils::PickTexturePath(
// model,
// primitive,
// AssetFS::GetInstance().GetFullPath("engine://textures/white.png")
// );
//
// const auto textureID = gfxDevice.loadImageFromFile(texturePath);
//
// const auto materialID = materialCache.addMaterial(gfxDevice, {
// .baseColor = ModelDocUtils::GetImportedBaseColor(
// model, primitive),
// .diffuseTexture = textureID,
// .name = ModelDocUtils::GetImportedMaterialName(
// model,
// primitive,
// primitive.mesh.name + "_Material"
// ),
// });
//
// auto part = std::make_shared<GameObject>(
// primitive.mesh.name.empty()
// ? "Primitive_" + std::to_string(i)
// : primitive.mesh.name
// );
//
// auto meshComp = part->AddComponent<MeshRendererComponent>();
// meshComp->SetMeshID(meshID);
// meshComp->SetMaterialID(materialID);
//
// scene.Add(part);
// }
// {
// const auto CharObj = scene.CreateGameObject("Character");
//
// ModelDoc::LoadOptions characterOptions{};
// characterOptions.meshImportMode = ModelDoc::MeshImportMode::MergedPerNode;
// characterOptions.loadMaterials = true;
// characterOptions.loadSkeleton = true;
// characterOptions.loadAnimations = false;
//
// auto charModel = AssetManager::GetInstance().LoadModel("engine://characterMedium.fbx", characterOptions);
//
// const auto& charPrimitive =
// ModelDocUtils::GetFirstSkinnedPrimitiveOrFirstOrThrow(
// charModel,
// "engine://characterMedium.fbx"
// );
//
// const auto charMeshID = resources.meshes().addMesh(gfxDevice, charPrimitive.mesh);
//
// const auto charTextureID = resources.loadImageFromFile(gfxDevice,
// AssetFS::GetInstance().GetFullPath("engine://textures/criminalMaleA.png")
// );
//
// const auto charMaterialID = resources.materials().addMaterial({
// .baseColor = ModelDocUtils::GetImportedBaseColor(
// charModel, charPrimitive),
// .diffuseTexture = charTextureID,
// .name = ModelDocUtils::GetImportedMaterialName(
// charModel,
// charPrimitive,
// "CharacterMaterial"
// ),
// });
//
// const auto charMeshComp = CharObj->AddComponent<MeshRendererComponent>();
// charMeshComp->SetMeshID(charMeshID);
// charMeshComp->SetMaterialID(charMaterialID);
//
// const auto animator = CharObj->AddComponent<Animator>();
// animator->setSkeleton(charModel.skeleton);
//
// auto runClips = AssetManager::GetInstance().LoadAnimationClips(
// "engine://run.fbx",
// charModel.skeleton
// );
//
// for (auto& clip : runClips)
// {
// spdlog::info("Loaded animation: '{}' ({:.2f}s)", clip.name, clip.duration);
// animator->addClip(std::make_shared<SkeletalAnimation>(std::move(clip)));
// }
//
// if (!runClips.empty())
// {
// animator->play("Root|Run");
// }
//
// CharObj->GetTransform().SetWorldPosition(glm::vec3(0.f));
// CharObj->GetTransform().SetWorldPosition(glm::vec3(5, 0, 0));
// }
//
// auto cubeModel = ModelDoc::LoadModel(
// AssetFS::GetInstance()
// .GetFullPath("engine://cube.fbx")
// .generic_string(),
// staticModelOptions
// );
// ModelDocUtils::LogModelDocSummary(cubeModel, "cube.fbx");
//
// const auto& cubePrimitive = ModelDocUtils::GetFirstPrimitiveOrThrow(cubeModel, "game://cube.fbx");
//
//
// const auto eliasTextuerPath = ModelDocUtils::PickTexturePath(
// cubeModel,
// cubePrimitive,
// AssetFS::GetInstance().GetFullPath("game://grass.png")
// );
//
// const auto eliasTextueID = resources.loadImageFromFile(gfxDevice, eliasTextuerPath);
// const auto eliasMaterialID = resources.materials().addMaterial({
// .baseColor = ModelDocUtils::GetImportedBaseColor(
// planeModel, planePrimitive),
// .textureFilteringMode =
// TextureFilteringMode::Anisotropic,
// .diffuseTexture = eliasTextueID,
// .name = ModelDocUtils::GetImportedMaterialName(
// planeModel, planePrimitive, "GroundPlaneMaterial"),
// });
//
// const auto cubeMeshID = resources.meshes().addMesh(gfxDevice, cubePrimitive.mesh);
// //
// // for (int i{0}; i < 100; i++)
// // {
// // auto cube = std::make_shared<GameObject>("Cube");
// //
// // cube->AddComponent<BoxCollider>(glm::vec3{0.5f});
// // cube->AddComponent<Rigidbody>();
// //
// // auto meshComp = cube->AddComponent<MeshRendererComponent>();
// // meshComp->SetMeshID(cubeMeshID);
// // meshComp->SetMaterialID(eliasMaterialID);
// //
// // cube->GetTransform().SetWorldPosition(glm::vec3(0.0f, i, 0.0f));
// // cube->GetTransform().SetWorldScale(glm::vec3(0.005f));
// //
// // scene.Add(cube);
// // scene.GetPhysics().RegisterGameObject(*cube);
// // }
//
// // const int cubeCount = 10;
// // const float spacing = 1.0f;
// //
// // for (int x = 0; x < cubeCount; x++)
// // {
// // for (int y = 0; y < 3; y++)
// // {
// // for (int z = 0; z < cubeCount; z++)
// // {
// // auto cube = std::make_shared<GameObject>("Cube");
// //
// // cube->AddComponent<BoxCollider>(glm::vec3{0.5f});
// // cube->AddComponent<Rigidbody>();
// //
// // auto meshComp = cube->AddComponent<MeshRendererComponent>();
// // meshComp->SetMeshID(cubeMeshID);
// // meshComp->SetMaterialID(eliasMaterialID);
// //
// // cube->GetTransform().SetWorldPosition(glm::vec3(
// // (x - cubeCount / 2.0f) * spacing,
// // y * spacing + 0,
// // (z - cubeCount / 2.0f) * spacing
// // ));
// //
// // cube->GetTransform().SetWorldScale(glm::vec3(0.005f));
// //
// // scene.Add(cube);
// // scene.GetPhysics().RegisterGameObject(*cube);
// // }
// // }
// // }
// {
auto sphereModel = AssetManager::GetInstance().LoadModel("engine://sphere.fbx", staticModelOptions);
ModelDocUtils::LogModelDocSummary(sphereModel, "sphere.fbx");
//
const auto& spherePrimitive = ModelDocUtils::GetFirstPrimitiveOrThrow(sphereModel, "game://sphere.fbx");
//
//
// const auto sphereTexturePath = ModelDocUtils::PickTexturePath(
// sphereModel,
// spherePrimitive,
// AssetFS::GetInstance().GetFullPath("game://238882.png")
// );
//
// const auto sphereTextureID = resources.loadImageFromFile(gfxDevice, sphereTexturePath);
// sphereMaterial = resources.materials().addMaterial({
// .baseColor = ModelDocUtils::GetImportedBaseColor(planeModel, planePrimitive),
// .textureFilteringMode =TextureFilteringMode::Anisotropic,
// .diffuseTexture = sphereTextureID,
// .name = ModelDocUtils::GetImportedMaterialName(
// planeModel, planePrimitive,
// "GroundPlaneMaterial"),
// });
//
sphereMesh = resources.meshes().addMesh(gfxDevice, spherePrimitive.mesh);
//
// }
sphereMaterial = resources.materials().addSimpleColorMaterial({0.5f, 0.3f, 0.8f}, "Blue");
// Trigger zone: a static box with a TriggerLoggerComponent.
// Spheres spawned via the "Spawn ball" button fall through it.
auto triggerObj = scene.CreateGameObject("TriggerBox");
auto triggerBox = triggerObj->AddComponent<BoxCollider>(glm::vec3{3.0f, 3.0f, 3.0f});
triggerBox->SetTrigger(true);
auto triggerRb = triggerObj->AddComponent<Rigidbody>();
triggerRb->SetType(RigidbodyType::Static);
triggerObj->AddComponent<TriggerLoggerComponent>();
triggerObj->GetTransform().SetWorldPosition({0.0f, 0.0f, 0.0f});
auto playerObj = scene.CreateGameObject("Player");
playerObj->GetTransform().SetWorldPosition(glm::vec3(0.0f, 2.0f, -5.0f));
auto* fps = playerObj->AddComponent<FirstPersonController>();
m_Player = playerObj;
m_FPSController = fps;
scene.GetPhysics().RegisterGameObject(*playerObj);
const auto texPath = AssetFS::GetInstance().GetFullPath("engine://textures/kobe.png");
texID = resources.loadImageFromFile(gfxDevice, texPath);
}
void LightKeeper::customUpdate(float dt)
{
// LightKeeper owns a camera that hides App::camera; update this instance
// after SDL events have been consumed.
if (m_FPSController != nullptr && m_FPSController->IsMouseCaptured())
{
auto& playerTransform = m_Player->GetTransform();
const glm::vec3 playerPos = playerTransform.GetWorldPosition();
camera.SetRotation(m_FPSController->GetYaw(), m_FPSController->GetPitch());
camera.m_position = playerPos + glm::vec3(0.0f, m_FPSController->GetEyeHeight(), 0.0f);
camera.CalculateViewMatrix();
camera.CalculateProjectionMatrix();
}
else
{
camera.Update(dt);
}
SceneManager::GetInstance().Update(dt);
SceneManager::GetInstance().LateUpdate(dt);
if (m_params.showDebugUi) {
drawDebugMenuBar();
}
LineRenderingManager::GetInstance().SubmitLine({0, 0, 0}, {0, 10, 0}, {255, 0, 0, 255});
if (InputManager::GetInstance().WasKeyPressed(SDL_SCANCODE_1))
{
renderer.setRenderWireframe(!renderer.getRenderWireframe());
}
if (m_params.showDebugUi) {
ImGui::Begin("Test");
if (ImGui::Button("SPawn ball"))
{
auto sphere = SceneManager::GetInstance().GetCurrentScene().CreateGameObject("Sphere");
sphere->AddComponent<SphereCollider>(1.5f);
auto rb = sphere->AddComponent<Rigidbody>();
rb->SetMass(1000);
auto meshRenderComp = sphere->AddComponent<MeshRendererComponent>();
meshRenderComp->SetMaterialID(sphereMaterial);
meshRenderComp->SetMeshID(sphereMesh);
sphere->GetTransform().SetWorldPosition((std::rand() % 2) - 0.5f, 100, (std::rand() % 2) - 0.5f);
sphere->GetTransform().SetWorldScale(glm::vec3{0.015f});
SceneManager::GetInstance().GetCurrentScene().GetPhysics().RefreshGameObject(*sphere);
}
ImGui::End();
}
}
void LightKeeper::drawDebugMenuBar()
{
if (!ImGui::BeginMainMenuBar()) {
return;
}
if (ImGui::BeginMenu("File")) {
ImGui::TextDisabled("Scene");
ImGui::SetNextItemWidth(320.0f);
ImGui::InputText("Scene path", scenePath, sizeof(scenePath));
ImGui::SetNextItemWidth(320.0f);
ImGui::InputText("New scene name", newSceneName, sizeof(newSceneName));
ImGui::Separator();
if (ImGui::MenuItem("New Empty Scene")) {
createEmptyScene();
}
if (ImGui::MenuItem("Load")) {
loadScene();
}
if (ImGui::MenuItem("Save")) {
saveCurrentScene();
}
if (!sceneStatus.empty()) {
ImGui::Separator();
ImGui::TextWrapped("%s", sceneStatus.c_str());
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Render")) {
ImGui::MenuItem("Box Colliders", nullptr, &renderBoxColliders);
ImGui::MenuItem("2D Quads", nullptr, &renderQuads);
ImGui::MenuItem("Debug Lines", nullptr, &renderDebugLines);
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
void LightKeeper::saveCurrentScene()
{
try {
const auto path = ResolveScenePath(scenePath, m_params.exeDir);
const auto parent = path.parent_path();
if (!parent.empty()) {
std::filesystem::create_directories(parent);
}
if (SceneSerializer::Save(
SceneManager::GetInstance().GetCurrentScene(),
path)) {
sceneStatus = "Saved scene to " + path.string();
} else {
sceneStatus = "Failed to save scene to " + path.string();
}
} catch (const std::exception& exception) {
sceneStatus = std::string{"Save failed: "} + exception.what();
}
}
void LightKeeper::loadScene()
{
try {
const auto path = ResolveScenePath(scenePath, m_params.exeDir);
if (SceneSerializer::Load(
SceneManager::GetInstance().GetCurrentScene(),
path)) {
sceneStatus = "Loaded scene from " + path.string();
} else {
sceneStatus = "Failed to load scene from " + path.string();
}
} catch (const std::exception& exception) {
sceneStatus = std::string{"Load failed: "} + exception.what();
}
}
void LightKeeper::createEmptyScene()
{
try {
const std::string name = newSceneName[0] != '\0'
? newSceneName
: "EmptyScene";
auto& sceneManager = SceneManager::GetInstance();
const int newSceneIndex = sceneManager.GetSceneCount();
sceneManager.CreateScene(name);
sceneManager.SwitchScene(newSceneIndex);
sceneStatus = "Created and switched to scene '" + name + "'";
} catch (const std::exception& exception) {
sceneStatus = std::string{"New scene failed: "} + exception.what();
}
}
void LightKeeper::submitBoxColliderDebugLines()
{
if (!renderBoxColliders) {
return;
}
auto& sceneManager = SceneManager::GetInstance();
if (sceneManager.GetSceneCount() == 0) {
return;
}
Scene& scene = sceneManager.GetCurrentScene();
auto& lineManager = LineRenderingManager::GetInstance();
constexpr std::array<std::array<std::size_t, 2>, 12> edges{{
{{0, 1}}, {{1, 3}}, {{3, 2}}, {{2, 0}},
{{4, 5}}, {{5, 7}}, {{7, 6}}, {{6, 4}},
{{0, 4}}, {{1, 5}}, {{2, 6}}, {{3, 7}},
}};
for (const auto& objectPtr : scene.GetObjects()) {
if (!objectPtr || objectPtr->IsBeingDestroyed() ||
!objectPtr->IsActiveInHierarchy()) {
continue;
}
const auto* boxCollider = objectPtr->GetComponent<BoxCollider>();
if (boxCollider == nullptr) {
continue;
}
// Collider dimensions are already in world units. Physics does not
// apply the GameObject scale when constructing the shape.
const glm::vec3 center = boxCollider->GetCenterOffset();
const glm::vec3 halfExtents = boxCollider->GetHalfExtents();
const std::array<glm::vec3, 8> localCorners{
center + glm::vec3{-halfExtents.x, -halfExtents.y, -halfExtents.z},
center + glm::vec3{ halfExtents.x, -halfExtents.y, -halfExtents.z},
center + glm::vec3{-halfExtents.x, halfExtents.y, -halfExtents.z},
center + glm::vec3{ halfExtents.x, halfExtents.y, -halfExtents.z},
center + glm::vec3{-halfExtents.x, -halfExtents.y, halfExtents.z},
center + glm::vec3{ halfExtents.x, -halfExtents.y, halfExtents.z},
center + glm::vec3{-halfExtents.x, halfExtents.y, halfExtents.z},
center + glm::vec3{ halfExtents.x, halfExtents.y, halfExtents.z},
};
Transform& transform = objectPtr->GetTransform();
const glm::vec3 worldPosition = transform.GetWorldPosition();
const glm::quat worldRotation = transform.GetWorldRotation();
std::array<glm::vec3, 8> worldCorners{};
for (std::size_t index = 0; index < localCorners.size(); ++index) {
worldCorners[index] = worldPosition + worldRotation * localCorners[index];
}
const glm::vec4 color = boxCollider->IsTrigger()
? glm::vec4{1.0f, 0.75f, 0.1f, 1.0f}
: glm::vec4{0.1f, 0.8f, 1.0f, 1.0f};
for (const auto& edge : edges) {
lineManager.SubmitLine(
worldCorners[edge[0]],
worldCorners[edge[1]],
color);
}
}
}
void LightKeeper::customDraw()
{
const auto cmd = gfxDevice.beginFrame();
if (cmd == VK_NULL_HANDLE) {
return;
}
renderer.beginDrawing(gfxDevice);
submitBoxColliderDebugLines();
QuadRenderingManager::GetInstance().SubmitQuad(
glm::vec2{100.0f, 100.0f}, glm::vec2{200.0f, 200.0f}, 0.0f,
glm::vec4{1.0f}, texID);
const RenderContext ctx{
.renderer = renderer,
.camera = camera,
.sceneData = {
.camera = camera,
.ambientColor = glm::vec3(0.1f),
.ambientIntensity = 0.5f,
.fogColor = glm::vec3(0.5f),
.fogDensity = 0.01f
}
};
SceneManager::GetInstance().Render(ctx);
renderer.endDrawing();
const auto& drawImage = renderer.getDrawImage();
renderer.draw(
cmd, gfxDevice, camera, GameRenderer::SceneData{
camera, glm::vec3(0.1f), 0.5f, glm::vec3(0.5f), 0.01f
});
gfxDevice.endFrame(
cmd, drawImage, {
.clearColor = {{0.f, 0.f, 0.5f, 1.f}},
.drawImageBlitRect = glm::ivec4{},
.imguiPass = &imguiPass,
});
}
void LightKeeper::customCleanup()
{
// auto device = gfxDevice.getDevice().device;
// vkDeviceWaitIdle(device);
gfxDevice.waitIdle();
SceneManager::GetInstance().Destroy();
if (skyboxCubemap)
{
skyboxCubemap->cleanup(gfxDevice);
skyboxCubemap.reset();
}
renderer.cleanup(gfxDevice);
}
void LightKeeper::customFixedUpdate(float dt)
{
SceneManager::GetInstance().FixedUpdate(dt);
}
void LightKeeper::onWindowResize(int newWidth, int newHeight)
{
renderer.resize(gfxDevice, glm::ivec2{newWidth, newHeight});
const float aspectRatio = static_cast<float>(newWidth) / static_cast<float>(newHeight);
camera.setAspectRatio(aspectRatio);
}