Do alot of stuff

This commit is contained in:
2024-12-26 21:09:52 +01:00
parent 9f90739b90
commit 033909656a
151 changed files with 599059 additions and 157 deletions

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//
// Created by Bram on 25/12/2024.
//
#include "BaseScene.h"

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#ifndef GP1_DIRECTX_BASESCENE_H
#define GP1_DIRECTX_BASESCENE_H
#include <d3d11.h>
#include <memory>
#include <vector>
#include "../Mesh.h"
#include "../Material.h"
class BaseScene {
public:
BaseScene() = default;
virtual ~BaseScene() = default;
virtual void Initialize(ID3D11Device *DevicePtr) = 0;
// virtual void Update() = 0;
// virtual void Render() = 0;
virtual void Cleanup() = 0;
virtual std::vector<Mesh*>& GetMeshes() = 0;
virtual std::vector<std::shared_ptr<Material>>& GetMaterials() = 0;
};
#endif //GP1_DIRECTX_BASESCENE_H

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//
// Created by Bram on 25/12/2024.
//
#include "DioramaScene.h"
#include "../Utils.h"
#include "../Effects/Effect.h"
#include "../Effects/FireEffect.h"
#include <iostream>
void DioramaScene::Initialize(ID3D11Device *DevicePtr) {
std::vector<std::unique_ptr<Utils::MaterialMesh>> materialMeshes;
Utils::LoadObjWithMaterials("resources/scene.obj", materialMeshes, true, DevicePtr);
for (const auto &mesh: materialMeshes) {
if(mesh->vertices.size() > 0) {
std::shared_ptr<Material> material = std::make_shared<Material>();
BaseEffect *effect{ nullptr };
if(mesh->opacity_map != ""){
// std::cout << "Opacity map found" << mesh->opacity_map << std::endl;
effect = new FireEffect(DevicePtr, L"resources/Fire.fx");
material->diffuseTexturePtr = Texture::LoadFromFile("./resources/diorama/" + mesh->diffuse_texture, DevicePtr);
// material-> = Texture::LoadFromFile("./resources/" + mesh->opacity_map, DevicePtr);
} else {
material->diffuseTexturePtr = Texture::LoadFromFile("./resources/diorama/" + mesh->diffuse_texture, DevicePtr);
effect = new Effect(DevicePtr, L"resources/SimpleDiffuse.fx");
}
m_meshes.push_back(new Mesh(DevicePtr, mesh->vertices, mesh->indices, material, effect));
Matrix worldMatrix = m_meshes.back()->GetWorldMatrix();
worldMatrix *= Matrix::CreateScale(2.f, 2.f, 2.f);
worldMatrix *= Matrix::CreateScale(-1.f, 1.f, 1.f);
m_meshes.back()->SetWorldMatrix(worldMatrix);
}
}
materialMeshes.clear();
Utils::LoadObjWithMaterials("resources/brok/brok.obj", materialMeshes, true, DevicePtr);
for (const auto &mesh: materialMeshes) {
if(mesh->vertices.size() > 0) {
std::shared_ptr<Material> material = std::make_shared<Material>();
BaseEffect *effect{ nullptr };
effect = new Effect(DevicePtr, L"resources/SimpleDiffuse.fx");
material->diffuseTexturePtr = Texture::LoadFromFile("./resources/brok/" + mesh->diffuse_texture, DevicePtr);
m_meshes.push_back(new Mesh(DevicePtr, mesh->vertices, mesh->indices, material, effect));
Matrix worldMatrix = m_meshes.back()->GetWorldMatrix();
worldMatrix *= Matrix::CreateRotationY(3.14f / 2.f);
worldMatrix *= Matrix::CreateScale(0.021f, 0.021f, 0.021f);
worldMatrix *= Matrix::CreateScale(-1.f, 1.f, 1.f);
worldMatrix *= Matrix::CreateTranslation(-8.55f, 12.33f, 0.69f);
m_meshes.back()->SetWorldMatrix(worldMatrix);
}
}
}
std::vector<Mesh *> &DioramaScene::GetMeshes() {
return m_meshes;
}
std::vector<std::shared_ptr<Material>> &DioramaScene::GetMaterials() {
return m_materials;
}
void DioramaScene::Cleanup() {
for (Mesh *mesh : m_meshes) {
delete mesh;
}
m_meshes.clear();
m_materials.clear();
}

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#ifndef GP1_DIRECTX_DIORAMASCENE_H
#define GP1_DIRECTX_DIORAMASCENE_H
#include "BaseScene.h"
class DioramaScene : public BaseScene {
public:
void Cleanup() override;
void Initialize(ID3D11Device *DevicePtr) override;
std::vector<Mesh *> &GetMeshes() override;
std::vector<std::shared_ptr<Material>> &GetMaterials() override;
private:
std::vector<Mesh *> m_meshes{};
std::vector<std::shared_ptr<Material>> m_materials{};
};
#endif //GP1_DIRECTX_DIORAMASCENE_H

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//
// Created by Bram on 25/12/2024.
//
#include "MainScene.h"
#include "../pch.h"
#include "../Utils.h"
#include "../Effects/Effect.h"
#include "../Effects/FireEffect.h"
#include <cassert>
void MainScene::Initialize(ID3D11Device *DevicePtr) {
std::vector<VertexIn> vertices{};
std::vector<uint32_t> indices{};
if (!Utils::ParseOBJNew("resources/vehicle.obj", vertices, indices, false)) {
assert(true && "Model failed to load");
}
std::shared_ptr<Material> vehicleMaterial = std::make_shared<Material>();
vehicleMaterial->diffuseTexturePtr = Texture::LoadFromFile("resources/vehicle_diffuse.png", DevicePtr);
vehicleMaterial->normalTexturePtr = Texture::LoadFromFile("resources/vehicle_normal.png", DevicePtr);
vehicleMaterial->specularTexturePtr = Texture::LoadFromFile("resources/vehicle_specular.png", DevicePtr);
vehicleMaterial->glossTexturePtr = Texture::LoadFromFile("resources/vehicle_gloss.png", DevicePtr);
auto* effect = new Effect(DevicePtr, L"resources/PosCol3D.fx");
m_meshes.push_back(new Mesh(DevicePtr, vertices, indices, vehicleMaterial, effect));
Matrix worldMatrix = m_meshes.back()->GetWorldMatrix();
worldMatrix *= Matrix::CreateTranslation(0, 0, 50.f);
m_meshes.back()->SetWorldMatrix(worldMatrix);
indices.clear();
vertices.clear();
if(!Utils::ParseOBJNew("resources/fireFX.obj", vertices, indices, false)){
assert(true && "Model failed to load");
}
std::shared_ptr<Material> FireMaterial = std::make_shared<Material>();
FireMaterial->diffuseTexturePtr = Texture::LoadFromFile("resources/fireFX_diffuse.png", DevicePtr);
auto* fireEffect = new FireEffect(DevicePtr, L"resources/Fire.fx");
m_meshes.push_back(new Mesh(DevicePtr, vertices, indices, FireMaterial, fireEffect));
worldMatrix = m_meshes.back()->GetWorldMatrix();
worldMatrix *= Matrix::CreateTranslation(0, 0, 50.f);
m_meshes.back()->SetWorldMatrix(worldMatrix);
}
void MainScene::Cleanup() {
for (Mesh* mesh : m_meshes) {
delete mesh;
}
m_meshes.clear();
}
std::vector<Mesh *> &MainScene::GetMeshes() {
return m_meshes;
}
std::vector<std::shared_ptr<Material>> &MainScene::GetMaterials() {
return m_materials;
}

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#ifndef GP1_DIRECTX_MAINSCENE_H
#define GP1_DIRECTX_MAINSCENE_H
#include "BaseScene.h"
#include "../Mesh.h"
#include "../Material.h"
#include "../Camera.h"
#include <memory>
#include <vector>
class MainScene : public BaseScene {
public:
void Initialize(ID3D11Device* DevicePtr) override;
void Cleanup() override;
std::vector<Mesh *> &GetMeshes() override;
std::vector<std::shared_ptr<Material>> &GetMaterials() override;
private:
std::vector<Mesh*> m_meshes{};
std::vector<std::shared_ptr<Material>> m_materials{};
};
#endif //GP1_DIRECTX_MAINSCENE_H