Do alot of stuff
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80
project/src/Scenes/DioramaScene.cpp
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80
project/src/Scenes/DioramaScene.cpp
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//
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// Created by Bram on 25/12/2024.
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//
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#include "DioramaScene.h"
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#include "../Utils.h"
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#include "../Effects/Effect.h"
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#include "../Effects/FireEffect.h"
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#include <iostream>
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void DioramaScene::Initialize(ID3D11Device *DevicePtr) {
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std::vector<std::unique_ptr<Utils::MaterialMesh>> materialMeshes;
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Utils::LoadObjWithMaterials("resources/scene.obj", materialMeshes, true, DevicePtr);
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for (const auto &mesh: materialMeshes) {
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if(mesh->vertices.size() > 0) {
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std::shared_ptr<Material> material = std::make_shared<Material>();
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BaseEffect *effect{ nullptr };
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if(mesh->opacity_map != ""){
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// std::cout << "Opacity map found" << mesh->opacity_map << std::endl;
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effect = new FireEffect(DevicePtr, L"resources/Fire.fx");
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material->diffuseTexturePtr = Texture::LoadFromFile("./resources/diorama/" + mesh->diffuse_texture, DevicePtr);
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// material-> = Texture::LoadFromFile("./resources/" + mesh->opacity_map, DevicePtr);
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} else {
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material->diffuseTexturePtr = Texture::LoadFromFile("./resources/diorama/" + mesh->diffuse_texture, DevicePtr);
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effect = new Effect(DevicePtr, L"resources/SimpleDiffuse.fx");
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}
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m_meshes.push_back(new Mesh(DevicePtr, mesh->vertices, mesh->indices, material, effect));
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Matrix worldMatrix = m_meshes.back()->GetWorldMatrix();
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worldMatrix *= Matrix::CreateScale(2.f, 2.f, 2.f);
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worldMatrix *= Matrix::CreateScale(-1.f, 1.f, 1.f);
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m_meshes.back()->SetWorldMatrix(worldMatrix);
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}
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}
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materialMeshes.clear();
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Utils::LoadObjWithMaterials("resources/brok/brok.obj", materialMeshes, true, DevicePtr);
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for (const auto &mesh: materialMeshes) {
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if(mesh->vertices.size() > 0) {
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std::shared_ptr<Material> material = std::make_shared<Material>();
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BaseEffect *effect{ nullptr };
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effect = new Effect(DevicePtr, L"resources/SimpleDiffuse.fx");
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material->diffuseTexturePtr = Texture::LoadFromFile("./resources/brok/" + mesh->diffuse_texture, DevicePtr);
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m_meshes.push_back(new Mesh(DevicePtr, mesh->vertices, mesh->indices, material, effect));
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Matrix worldMatrix = m_meshes.back()->GetWorldMatrix();
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worldMatrix *= Matrix::CreateRotationY(3.14f / 2.f);
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worldMatrix *= Matrix::CreateScale(0.021f, 0.021f, 0.021f);
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worldMatrix *= Matrix::CreateScale(-1.f, 1.f, 1.f);
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worldMatrix *= Matrix::CreateTranslation(-8.55f, 12.33f, 0.69f);
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m_meshes.back()->SetWorldMatrix(worldMatrix);
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}
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}
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}
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std::vector<Mesh *> &DioramaScene::GetMeshes() {
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return m_meshes;
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}
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std::vector<std::shared_ptr<Material>> &DioramaScene::GetMaterials() {
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return m_materials;
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}
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void DioramaScene::Cleanup() {
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for (Mesh *mesh : m_meshes) {
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delete mesh;
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}
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m_meshes.clear();
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m_materials.clear();
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}
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