Exam Done
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@@ -1,5 +1,6 @@
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float4x4 gWorldViewProj : WorldViewProjection;
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float4x4 gWorldMatrix : WorldMatrix;
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SamplerState gSampleState : SampleState;
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texture2D gDiffuseMap : DiffuseMap;
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@@ -79,7 +80,7 @@ VS_OUTPUT VS(VS_INPUT input){
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}
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float4 PS(VS_OUTPUT input) : SV_TARGET{
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return gDiffuseMap.Sample(samPoint, input.TexCoord);
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return gDiffuseMap.Sample(gSampleState, input.TexCoord);
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}
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