Controller optimize thingy
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@@ -21,7 +21,7 @@ void GamePadController::Init() {
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SDL_GameController *pController = SDL_GameControllerOpen(i);
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SDL_GameController *pController = SDL_GameControllerOpen(i);
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if (pController) {
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if (pController) {
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m_pGameControllers.push_back(pController);
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m_pGameControllers.push_back(pController);
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m_GamePads.push_back(GamePad());
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m_GamePads.emplace_back();
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}
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}
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}
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}
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}
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}
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@@ -46,7 +46,7 @@ void GamePadController::Update() {
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SDL_GameController *pController = SDL_GameControllerOpen(i);
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SDL_GameController *pController = SDL_GameControllerOpen(i);
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if (pController) {
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if (pController) {
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m_pGameControllers.push_back(pController);
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m_pGameControllers.push_back(pController);
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m_GamePads.push_back(GamePad());
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m_GamePads.emplace_back();
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std::cout << GREEN << "New Controller Connected" << RESET << std::endl;
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std::cout << GREEN << "New Controller Connected" << RESET << std::endl;
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}
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}
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@@ -64,7 +64,6 @@ void GamePadController::Update() {
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std::cout << RED << "Controller Disconnected" << RESET << std::endl;
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std::cout << RED << "Controller Disconnected" << RESET << std::endl;
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--i; // Adjust index after removing the controller
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--i; // Adjust index after removing the controller
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}
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}
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}
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}
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