Remodel
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@@ -1,26 +1,32 @@
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# Source files
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set(SOURCES
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"src/main.cpp"
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"src/Matrix.cpp"
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"src/pch.cpp"
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"src/Renderer.cpp"
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"src/Timer.cpp"
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"src/Vector2.cpp"
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"src/Vector3.cpp"
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"src/Vector4.cpp"
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"src/Effect.cpp"
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"src/Mesh.cpp"
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"src/Camera.cpp"
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"src/Texture.cpp"
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"src/GamePadController.cpp"
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"src/Utils.cpp"
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"src/BaseEffect.cpp"
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"src/FireEffect.cpp"
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"src/Material.cpp"
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"src/Math/Vector2.cpp"
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"src/Math/Vector3.cpp"
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"src/Math/Vector4.cpp"
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"src/Math/Matrix.cpp"
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"src/Effects/Effect.cpp"
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"src/Effects/BaseEffect.cpp"
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"src/Effects/FireEffect.cpp"
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)
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SET(INCLUDE_DIRS
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"src"
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"src/Math"
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"src/Effects"
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)
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# Create the executable
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add_executable(${PROJECT_NAME} ${SOURCES})
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add_executable(${PROJECT_NAME} ${SOURCES} ${INCLUDE_DIRS})
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include(../LinkTinyObjLoader.cmake)
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LinkTinyObjLoader(${PROJECT_NAME} PUBLIC)
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