Add Instanced Rendering / 2 more scenes
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@@ -7,15 +7,23 @@ class DioramaScene : public BaseScene {
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public:
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void Cleanup() override;
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void Initialize(ID3D11Device *DevicePtr) override;
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void Initialize(ID3D11Device *DevicePtr, ID3D11DeviceContext *DeviceContextPtr) override;
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std::vector<Mesh *> &GetMeshes() override;
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std::vector<std::shared_ptr<Material>> &GetMaterials() override;
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void Update() override;
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void Render(ID3D11DeviceContext* devicePtr, ID3D11RenderTargetView *renderTargetViewPtr, ID3D11DepthStencilView *depthStencilViewPtr, const Camera& camera) override;
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private:
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std::vector<Mesh *> m_meshes{};
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std::vector<std::shared_ptr<Material>> m_materials{};
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std::vector<Mesh*> m_brokMeshses{ nullptr };
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float m_brokTimer{ 0.f };
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};
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#endif //GP1_DIRECTX_DIORAMASCENE_H
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