Add Instanced Rendering / 2 more scenes

This commit is contained in:
2024-12-28 17:24:11 +01:00
parent 033909656a
commit 5e28e5fff4
30 changed files with 13730 additions and 100 deletions

View File

@@ -7,15 +7,23 @@ class DioramaScene : public BaseScene {
public:
void Cleanup() override;
void Initialize(ID3D11Device *DevicePtr) override;
void Initialize(ID3D11Device *DevicePtr, ID3D11DeviceContext *DeviceContextPtr) override;
std::vector<Mesh *> &GetMeshes() override;
std::vector<std::shared_ptr<Material>> &GetMaterials() override;
void Update() override;
void Render(ID3D11DeviceContext* devicePtr, ID3D11RenderTargetView *renderTargetViewPtr, ID3D11DepthStencilView *depthStencilViewPtr, const Camera& camera) override;
private:
std::vector<Mesh *> m_meshes{};
std::vector<std::shared_ptr<Material>> m_materials{};
std::vector<Mesh*> m_brokMeshses{ nullptr };
float m_brokTimer{ 0.f };
};
#endif //GP1_DIRECTX_DIORAMASCENE_H