Well it's something ig
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@@ -2,14 +2,15 @@ float4x4 gLightWorldViewProj : WorldViewProjection;
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float4x4 gWorldViewProj: WorldViewProjection; //For compatibility sake
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Texture2D gShadowMap : register(t0); // Shadow map texture
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SamplerState gShadowMapSampler : register(s0); // Shadow map sampler
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Texture2D gShadowMap : ShadowMap;
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SamplerState gShadowMapSampler : ShadowMapSampler;
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struct VS_Input
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{
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struct VS_Input {
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float3 Position : POSITION;
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float2 TexCoord : TEXCOORD;
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float3 Normal : NORMAL;
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float3 Tangent : TANGENT;
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};
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struct VS_Output
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{
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float4 Position : SV_POSITION;
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