Boom exam done!
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@@ -1,4 +1,5 @@
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SamplerState gSampleState : SampleState;
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RasterizerState gRasterizerState : RasState;
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float4x4 gWorldViewProj : WorldViewProjection;
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float4x4 gWorldMatrix : WorldMatrix;
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@@ -39,12 +40,12 @@ struct VS_OUTPUT {
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//----------------------
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// Rasterizer state
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//----------------------
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RasterizerState gRasterizerState
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{
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CullMode = none;
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FrontCounterClockwise = false; //default
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};
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// //----------------------
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// RasterizerState gRasterizerState
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// {
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// CullMode = none;
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// FrontCounterClockwise = false; //default
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// };
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//Vertex shader
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