Files
GP1-DirectX/project/src/Scenes/DioramaScene.h
2025-01-13 17:12:23 +01:00

30 lines
826 B
C++

#ifndef GP1_DIRECTX_DIORAMASCENE_H
#define GP1_DIRECTX_DIORAMASCENE_H
#include "BaseScene.h"
class DioramaScene : public BaseScene {
public:
void Cleanup() override;
void Initialize(ID3D11Device *DevicePtr, ID3D11DeviceContext *DeviceContextPtr, Camera *camera) override;
std::vector<Mesh *> &GetMeshes() override;
std::vector<std::shared_ptr<Material>> &GetMaterials() override;
void Update() override;
void Render(ID3D11DeviceContext* devicePtr, ID3D11RenderTargetView *renderTargetViewPtr, ID3D11DepthStencilView *depthStencilViewPtr, const Camera& camera) override;
private:
std::vector<Mesh *> m_meshes{};
std::vector<std::shared_ptr<Material>> m_materials{};
std::vector<Mesh*> m_brokMeshses{ nullptr };
float m_brokTimer{ 0.f };
};
#endif //GP1_DIRECTX_DIORAMASCENE_H