117 lines
3.3 KiB
CMake
117 lines
3.3 KiB
CMake
# Source files
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set(SOURCES
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"src/main.cpp"
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"src/Matrix.cpp"
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"src/Renderer.cpp"
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"src/Texture.cpp"
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"src/Timer.cpp"
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"src/Vector2.cpp"
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"src/Vector3.cpp"
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"src/Vector4.cpp"
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"src/HitTest.cpp"
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)
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set(IMGUI_SOURCES
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"imgui/imgui.cpp"
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"imgui/imgui_demo.cpp"
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"imgui/imgui_tables.cpp"
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"imgui/imgui_draw.cpp"
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"imgui/imgui_widgets.cpp"
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"imgui/backends/imgui_impl_sdl2.cpp"
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"imgui/backends/imgui_impl_sdlrenderer2.cpp"
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)
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# Create the executable
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add_executable(${PROJECT_NAME} ${SOURCES})
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#add_executable(${PROJECT_NAME} ${SOURCES} ${IMGUI_SOURCES})
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#include_directories(${CMAKE_CURRENT_SOURCE_DIR}/imgui)
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# only needed if header files are not in same directory as source files
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# target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
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# Copy resources to output folder
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set(RESOURCES_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/resources")
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file(GLOB_RECURSE RESOURCE_FILES
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"${RESOURCES_SOURCE_DIR}/*.jpg"
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"${RESOURCES_SOURCE_DIR}/*.png"
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"${RESOURCES_SOURCE_DIR}/*.obj"
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)
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set(RESOURCES_OUT_DIR "${CMAKE_CURRENT_BINARY_DIR}/resources/")
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file(MAKE_DIRECTORY ${RESOURCES_OUT_DIR})
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foreach(RESOURCE ${RESOURCE_FILES})
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy ${RESOURCE}
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${RESOURCES_OUT_DIR})
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endforeach(RESOURCE)
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# Simple Directmedia Layer
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set(SDL_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libs/SDL2-2.30.7")
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add_library(SDL STATIC IMPORTED)
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set_target_properties(SDL PROPERTIES
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IMPORTED_LOCATION "${SDL_DIR}/lib/x64/SDL2.lib"
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INTERFACE_INCLUDE_DIRECTORIES "${SDL_DIR}/include"
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)
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target_link_libraries(${PROJECT_NAME} PRIVATE SDL)
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file(GLOB_RECURSE DLL_FILES
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"${SDL_DIR}/lib/x64/*.dll"
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"${SDL_DIR}/lib/x64/*.manifest"
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)
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foreach(DLL ${DLL_FILES})
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy ${DLL}
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$<TARGET_FILE_DIR:${PROJECT_NAME}>)
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endforeach(DLL)
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# Simple Directmedia Layer Image
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set(SDL_IMAGE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libs/SDL2_image-2.8.2")
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add_library(SDL_IMAGE STATIC IMPORTED)
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set_target_properties(SDL_IMAGE PROPERTIES
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IMPORTED_LOCATION "${SDL_IMAGE_DIR}/lib/x64/SDL2_image.lib"
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INTERFACE_INCLUDE_DIRECTORIES "${SDL_IMAGE_DIR}/include"
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)
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target_link_libraries(${PROJECT_NAME} PRIVATE SDL_IMAGE)
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file(GLOB_RECURSE DLL_FILES
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"${SDL_IMAGE_DIR}/lib/x64/*.dll"
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"${SDL_IMAGE_DIR}/lib/x64/*.manifest"
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)
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foreach(DLL ${DLL_FILES})
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy ${DLL}
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$<TARGET_FILE_DIR:${PROJECT_NAME}>)
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endforeach(DLL)
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# Visual Leak Detector
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if(WIN32 AND CMAKE_BUILD_TYPE MATCHES Debug)
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add_compile_definitions(ENABLE_VLD=1)
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set(VLD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libs/vld")
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add_library(vld STATIC IMPORTED)
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set_target_properties(vld PROPERTIES
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IMPORTED_LOCATION "${VLD_DIR}/lib/x64/vld.lib"
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INTERFACE_INCLUDE_DIRECTORIES "${VLD_DIR}/include"
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)
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target_link_libraries(${PROJECT_NAME} PRIVATE vld)
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set(DLL_SOURCE_DIR "${VLD_DIR}/lib")
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file(GLOB_RECURSE DLL_FILES
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"${DLL_SOURCE_DIR}/*.dll"
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"${DLL_SOURCE_DIR}/*.manifest"
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)
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foreach(DLL ${DLL_FILES})
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy ${DLL}
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$<TARGET_FILE_DIR:${PROJECT_NAME}>)
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endforeach(DLL)
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endif()
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