Batman
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35
project/src/Renderer.h
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35
project/src/Renderer.h
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#pragma once
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#include <cstdint>
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struct SDL_Window;
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struct SDL_Surface;
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namespace dae
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{
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class Scene;
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class Renderer final
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{
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public:
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Renderer(SDL_Window* pWindow);
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~Renderer() = default;
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Renderer(const Renderer&) = delete;
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Renderer(Renderer&&) noexcept = delete;
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Renderer& operator=(const Renderer&) = delete;
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Renderer& operator=(Renderer&&) noexcept = delete;
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void Render(Scene* pScene) const;
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bool SaveBufferToImage() const;
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private:
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SDL_Window* m_pWindow{};
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SDL_Surface* m_pBuffer{};
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uint32_t* m_pBufferPixels{};
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int m_Width{};
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int m_Height{};
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};
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}
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