Final Commit for now
This adds model support, AABB, and other optimisations
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@@ -23,6 +23,9 @@ namespace dae
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Renderer& operator=(Renderer&&) noexcept = delete;
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void Render(Scene* pScene) const;
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void RenderPixel(Scene* pScene, uint32_t pixelIndex, float fov, float aspectRatio, const Matrix cameraToWorld, const Vector3& cameraPosition) const;
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bool SaveBufferToImage() const;
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void CycleLightingMode();
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