Kinda week 2
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@@ -53,8 +53,8 @@ namespace dae
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{
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float dot = Vector3::Dot(plane.normal, ray.direction);
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if(dot < 0) {
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float t = Vector3::Dot(plane.origin - ray.origin, plane.normal) / dot;
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// float t = Vector3::Dot(plane.origin - ray.origin, plane.normal) / dot;
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float t = Vector3::Dot(plane.origin - ray.origin, plane.normal) / Vector3::Dot(ray.direction, plane.normal);
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bool hit = t >= 0;
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if(hit && !ignoreHitRecord){
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