From 45dc1af32216009944d8a5e698d9e3d005296f8c Mon Sep 17 00:00:00 2001 From: Brammie15 Date: Sat, 31 May 2025 23:35:31 +0200 Subject: [PATCH] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 7a0e22c..d6136d9 100644 --- a/README.md +++ b/README.md @@ -29,7 +29,7 @@ A goal is a state that the agent is trying to achieve. For example: Every action in a GOAP has PreConditions and Effects. In order to perform a action all the "conditions" need to met. -![ActionExample](assets/ActionExample.gif) +![ActionExample](Assets/ActionExample.png) Think of these as "What does the agent need to be able to do this action?" @@ -37,7 +37,7 @@ And "What happens to the world when I do this action" All of these conditions and effects should lead to a Planner that can string all of these together so the agent can get to its goal. -![ActionTree](assets/ActionTreeExample.gif) +![ActionTree](Assets/ActionTreeExample.png) ### Planner