Add most of research
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34
GOAP/Assets/Scrips/AI_Area.cs
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34
GOAP/Assets/Scrips/AI_Area.cs
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using UnityEngine;
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[ExecuteInEditMode]
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public class AI_Area : MonoBehaviour
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{
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[Header("Area Settings")]
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public Vector2 size = new Vector2(10f, 10f); // Width x Depth
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public Color gizmoColor = new Color(0f, 1f, 0f, 0.25f);
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public Vector3 GetRandomPointInArea()
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{
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float halfX = size.x / 2f;
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float halfZ = size.y / 2f;
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float randomX = Random.Range(-halfX, halfX);
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float randomZ = Random.Range(-halfZ, halfZ);
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Vector3 localOffset = new Vector3(randomX, 0f, randomZ);
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return transform.position + transform.rotation * localOffset;
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}
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void OnDrawGizmos()
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{
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Gizmos.color = gizmoColor;
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Matrix4x4 oldMatrix = Gizmos.matrix;
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Gizmos.matrix = transform.localToWorldMatrix;
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Gizmos.DrawCube(Vector3.zero, new Vector3(size.x, 0.01f, size.y));
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Gizmos.matrix = oldMatrix;
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Gizmos.color = Color.green;
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Gizmos.DrawWireCube(transform.position, new Vector3(size.x, 0.01f, size.y));
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}
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}
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