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42
GOAP/Assets/Scrips/Spawner.cs
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42
GOAP/Assets/Scrips/Spawner.cs
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using System;
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using UnityEngine;
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public class Spawner : MonoBehaviour
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{
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[SerializeField] private GameObject _spawnTemplate = null;
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[SerializeField] private int _spawnCount = 1;
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[SerializeField] private float _spawnInterval = 1.0f;
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private float _nextSpawnTime = 0.0f;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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_nextSpawnTime = Time.time + _spawnInterval;
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}
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private void Update()
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{
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if (Time.time >= _nextSpawnTime)
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{
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for (int i = 0; i < _spawnCount; i++)
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{
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Spawn();
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}
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_nextSpawnTime = Time.time + _spawnInterval;
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}
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}
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public GameObject Spawn()
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{
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if (_spawnTemplate == null)
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{
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Debug.LogError("Spawn template is not assigned in the Spawner component.");
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return null;
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}
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GameObject spawnedObject = Instantiate(_spawnTemplate, transform.position, transform.rotation);
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spawnedObject.transform.SetParent(transform); // Optional: Set parent to keep hierarchy organized
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return spawnedObject;
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}
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}
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