using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class WorldVisualizor : MonoBehaviour { [SerializeField] public TextMeshProUGUI states; void LateUpdate() { Dictionary worldStates = AI_World.Instance.GetWorld().GetStates(); states.text = ""; foreach (KeyValuePair pair in worldStates) { states.text += pair.Key + ", " + pair.Value + "\n"; } } }