using UnityEngine; using UnityEngine.AI; public class MovingController : MonoBehaviour { public string speedParameterName = "WalkingSpeed"; [SerializeField] private NavMeshAgent agent; [SerializeField] private Animator animator; void Awake() { // agent = GetComponent(); // animator = GetComponent(); } void Update() { float speed = agent.velocity.magnitude; animator.SetFloat(speedParameterName, speed); } }