Files
Gameshit/GOAP/Assets/Scrips/Actions/Charge.cs
2025-05-31 15:54:23 +02:00

30 lines
647 B
C#

using UnityEngine;
public class Charge : AI_Action
{
public GameObject m_Resource;
public override bool PrePerform()
{
m_Resource = AI_World.Instance.RemoveCharger();
if (m_Resource == null)
{
return false; // No charger available
}
inventory.AddItem(m_Resource);
target = m_Resource;
return true;
}
public override bool PostPerform()
{
agentWorldStates.RemoveState("Depleted");
AI_World.Instance.AddCharger(m_Resource);
m_Resource = null; // Clear the resource after use
return true;
}
}