39 lines
1.0 KiB
C#
39 lines
1.0 KiB
C#
using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class Robot : AI_Agent {
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[SerializeField] TextMeshProUGUI _currentStatePrint;
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// Start is called before the first frame update
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protected override void Start()
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{
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base.Start();
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SubGoal s1 = new SubGoal("TreatPatient", 1, false);
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goals.Add(s1, 3);
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var s2 = new SubGoal("Charged", 1, false);
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goals.Add(s2, 5);
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Invoke(nameof(GetDepleted), Random.Range(10, 20));
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}
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private void Update()
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{
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if (_currentStatePrint != null && planner != null && currentAction != null)
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{
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// _currentStatePrint.text = "Nurse 1 Action: " + currentAction.actionName + "\n" + planner.GetPlanString();
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_currentStatePrint.text =
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"Nurse 1 Action: " + currentAction.actionName + "\n" + planner.GetPlanDescription();
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}
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}
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void GetDepleted()
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{
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agentWorldStates.ModifyState("Depleted", 0);
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Invoke(nameof(GetDepleted), Random.Range(10, 20));
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}
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}
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