37 lines
814 B
C#
37 lines
814 B
C#
using UnityEngine;
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public class GetPatient : AI_Action
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{
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GameObject m_Resource;
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public override bool PrePerform()
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{
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target = AI_World.Instance.RemovePatient();
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if(target == null)
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{
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return false;
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}
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m_Resource = AI_World.Instance.RemoveTreatmentBed();
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if (m_Resource != null)
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{
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inventory.AddItem(m_Resource);
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} else {
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AI_World.Instance.AddPatient(target);
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target = null;
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return false;
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}
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return true;
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}
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public override bool PostPerform()
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{
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AI_World.Instance.GetWorld().ModifyState("Waiting", -1);
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if (target)
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{
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target.GetComponent<AI_Agent>().inventory.AddItem(m_Resource);
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}
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return true;
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}
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}
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