Files
Gameshit/GOAP/Assets/Scrips/Actions/GoHome.cs
2025-05-31 15:54:23 +02:00

18 lines
324 B
C#

using Unity.VisualScripting;
using UnityEngine;
public class GoHome : AI_Action
{
public override bool PrePerform()
{
return true;
}
public override bool PostPerform()
{
AI_World.Instance.GetWorld().ModifyState("Home", 1);
Destroy(this.gameObject);
return true;
}
}