Files
Gameshit/GOAP/Assets/Scrips/Actions/GoToBed.cs
2025-05-31 15:54:23 +02:00

25 lines
617 B
C#

using UnityEngine;
public class GoToBed : AI_Action
{
public override bool PrePerform()
{
target = inventory.FindItemWithTag("Bed");
if(target == null)
return false;
AI_World.Instance.GetWorld().ModifyState("TreatingPatient", 1);
return true;
}
public override bool PostPerform()
{
AI_World.Instance.GetWorld().ModifyState("TreatingPatient", -1);
AI_World.Instance.AddTreatmentBed(target);
inventory.RemoveItem(target);
// AI_World.Instance.GetWorld().ModifyState("FreeBeds", 1);
return true;
}
}