Files
Gameshit/GOAP/Assets/Scrips/Actions/GoToWaitingRoom.cs
2025-05-31 15:54:23 +02:00

18 lines
390 B
C#

using UnityEngine;
public class GoToWaitingRoom : AI_Action
{
public override bool PrePerform()
{
return true;
}
public override bool PostPerform()
{
AI_World.Instance.GetWorld().ModifyState("Waiting", 1);
AI_World.Instance.AddPatient(this.gameObject);
agentWorldStates.ModifyState("InWaitingRoom", 1);
return true;
}
}