18 lines
390 B
C#
18 lines
390 B
C#
using UnityEngine;
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public class GoToWaitingRoom : AI_Action
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{
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public override bool PrePerform()
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{
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return true;
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}
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public override bool PostPerform()
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{
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AI_World.Instance.GetWorld().ModifyState("Waiting", 1);
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AI_World.Instance.AddPatient(this.gameObject);
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agentWorldStates.ModifyState("InWaitingRoom", 1);
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return true;
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}
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}
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