Files
Gameshit/GOAP/Assets/Scrips/WorldVisualizor.cs
2025-05-31 15:54:23 +02:00

20 lines
470 B
C#

using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class WorldVisualizor : MonoBehaviour
{
[SerializeField] public TextMeshProUGUI states;
void LateUpdate()
{
Dictionary<string, int> worldStates = AI_World.Instance.GetWorld().GetStates();
states.text = "";
foreach (KeyValuePair<string, int> pair in worldStates)
{
states.text += pair.Key + ", " + pair.Value + "\n";
}
}
}