## General messages
message.trail.follow=Follow the trail!
message.levels.completed=You have completed all levels!

## goto messages
message.goto.airlock=Go to the airlock
message.enter.airlock=Enter the airlock

message.follow.path.temple=Follow the path and talk to §6Baker Bilal
message.goto.temple=Go to the Temple and talk to §2Veteran Suki

message.goto.door=Go to the temple door

message.goto.bilal=Go to Baker §6Baker Bilal

message.goto.level1=Go to Level 1
message.goto.level2=Go to Level 2
message.goto.level3=Go to Level 3

## Fail conditions
message.level.incorrect=§cIncorrect!§b
message.level.incorrect.subtext=Try again!

message.level.outofbounds=§cOut of bounds!§b
message.level.outofbounds.subtext=You cannot go above lava!

message.goto.learningplatform=Go to the learning platform

## npc names
npc.name.help=Help
npc.name.suki=§2Veteran Suki
npc.name.bilal=§6Baker Bilal
npc.name.ramses=§dRamses
npc.name.chanel=§9Scientist Chanel
npc.name.paul=§7Paul
npc.name.farah=§5Farah
npc.name.turt=§aTurt
npc.name.mo=§4Mo
npc.name.al=Al

## Default buttons
button.thanks=Thanks!
button.close=Close
button.ok=Ok
button.hello=Hello
button.noprob=No problem
button.letsgo=Let's Go!

## Common
message.outofbounds=§cOut of bounds!§b
message.incorrect=§cIncorrect!§b

message.talkto.ramses=Talk to §dRamses
message.talkto.chanel=Talk to §9Chanel
message.talkto.suki=Talk to §2Veteran Suki

## Intro messages
message.intro.started=Guess the combination!
message.intro.make=Guess the pattern!
message.intro.done=§aYou guessed the pattern!§b

message.teleport.airlock=What are you doing? You must save the agent!

## Level 1 messages
message.mission1part1.name=Level 1
message.mission1part1.started=Level 1 has started!
message.mission1part1.complete=Level 1 is complete!
message.mission1part1.make=Make Level 1

## Level 2 messages
message.mission1part2.name=Level 2
message.mission1part2.started=Level 2 has started!
message.mission1part2.complete=Level 2 is complete!
message.mission1part2.make=Make Level 2

## Level 3 messages
message.mission1part3.name=Level 3
message.mission1part3.started=Level 3 has started!
message.mission1part3.complete=Level 3 is complete!
message.mission1part3.make=Make Level 3

## mission 2 part 1
message.mission2part1.name=Level 1
message.mission2part1.started=Level 1 has started!
message.mission2part1.complete=Level 1 is complete!
message.mission2part1.make=Make Level 1

## mission 2 part 2
message.mission2part2.name=Level 2
message.mission2part2.started=Level 2 has started!
message.mission2part2.complete=Level 2 is complete!
message.mission2part2.make=Make Level 2

## mission 3 part 1
message.mission3part1.name=Level 1
message.mission3part1.started=Level 1 has started!
message.mission3part1.complete=Level 1 is complete!
message.mission3part1.make=Make Level 1

## mission 3 part 2
message.mission3part2.name=Level 2
message.mission3part2.started=Level 2 has started!
message.mission3part2.complete=Level 2 is complete!
message.mission3part2.make=Make Level 2

## mission 3 part 3
message.mission3part3.name=Level 3
message.mission3part3.started=Level 3 has started!
message.mission3part3.complete=Level 3 is complete!
message.mission3part3.make=Make Level 3

## Goto messages

## Npc messages

chanel.greeting.1.text=Hey there! This is your last mission in this underwater world. The evil pirates have captured the agent in the underwater temple. After you help the agent escape, you also need to restore some coral.
chanel.greeting.1.button=How?

chanel.greeting.2.text=You will free your Agent by using everything from the past missions. The tasks will include sequences, finite repetition, single and multiple selections.
chanel.greeting.2.button=Wow!

chanel.greeting.3.text=Great! First, you'll need to crack the code to blow open the collapsed cave. The code follows a pattern. Only, I've forgotten which pattern...
chanel.greeting.3.button=Ok!

chanel.goto_temple.text=Quick! Go through the blown-up hole before it collapses again. I'll make sure nothing collapses here.
chanel.goto_temple.button=Let's Go!

bilal.greeting.1.text=The agent is being held captive in this temple. Watch out, I think there are traps in that temple. Be careful.
bilal.greeting.1.button=Ok!

suki.greeting.1.text=Oops, you activated the trap. We're stuck in this temple now. I'll look around to see if there's a way to get the door open again. Meanwhile, try to free the agent.
suki.greeting.1.button=I will!

suki.greeting.2.text=You have to guide the agent through the course. Be careful, you can't go over lava or the agent will die! Good luck!
suki.greeting.2.button=Ok!

suki.afterlevel.1.1.text=Well done! The agent is back with us. Return to the learning platform. But first: a fun fact! Did you know that corals get their color from the algae inside them? Those algae can't handle a quick rise in water temperature. When the temperature rises, the algae are expelled, and the coral bleaches and dies.
suki.afterlevel.1.1.button=Ok!

suki.afterlevel.1.2.text=Well done, the agent is free and back with us! Now we need to replace the dead coral with healthy coral to save the ocean. Then we’ll be one step closer to escaping.
suki.afterlevel.1.2.button=How?

suki.afterlevel.1.3.text=Use single and multiple selections to replace the dead corals with living corals! For the first level, program the following: If the Agent steps on a block of dead red coral, then place a block of living red coral.
suki.afterlevel.1.3.button=OK!

suki.afterlevel.2.1.intermezzo.1.text=Well done! For the second level, it's going to get harder. If the Agent steps on dead yellow coral, place yellow coral. Otherwise, if the Agent steps on dead red coral, place red coral.
suki.afterlevel.2.1.intermezzo.1.button=I'll try!

suki.afterlevel.2.1.text=Well done! You’ve completed the second level. Go back to the learning platform and answer the question. Then you can start opening the door. But first, another fun fact! Did you know that climate change is the biggest threat to coral reefs? It raises the temperature and makes the water more acidic. Overfishing, pollution, and agricultural runoff also pose a threat.
suki.afterlevel.2.1.button=What a shame!

suki.afterlevel.2.2.text=I looked around and found the door's off switch! It's at the end of the course, on the right side of the temple. You'll need to guide the agent to activate it!
suki.afterlevel.2.2.button=How?

suki.afterlevel.2.3.text=I’ve already written some code to get through the course. I’m afraid I’m not as good a programmer as you. There are still some bugs. Can you fix them and get the agent to the lever?
suki.afterlevel.2.3.button=Of course!

suki.afterlevel.3.1.text=You’ve opened the door! We and the agent are free. Go to Baker Bilal to finish this mission.
suki.afterlevel.3.1.button=Awesome!

bilal.end.1.text=You can return to the learning platform now. This was the final task. But first, another fact: Did you know that by the end of this century, more than 90 percent of all coral reefs are expected to be lost? Try to reduce your emissions and help the corals.
bilal.end.1.button=Yeah!
bilal.end.2.text=Thanks for making this world a little better! You Rock!
bilal.end.2.button=No problem!
