This commit is contained in:
2024-08-21 16:15:22 +02:00
parent cd5f473460
commit 35af9ffc97
38 changed files with 1122 additions and 1090 deletions

View File

@@ -2,6 +2,17 @@
message.trail.follow=Follow the trail
message.levels.completed=You have completed all levels!
## goto messages
message.goto.airlock=Go to the Airlock
message.enter.airlock=Enter the Airlock
message.follow.path.temple=Follow the path and talk to §6Bakker Bilal
message.goto.temple=Go to the Temple and talk to §2Veteraan Suki
message.goto.level1=Go to Level 1
message.goto.level2=Go to Level 2
message.goto.level3=Go to Level 3
## Fail conditions
message.level.incorrect=§cIncorrect!§b
@@ -13,8 +24,8 @@ message.level.outofbounds.subtext=You can't be over water!
## npc names
npc.name.help=Help
npc.name.suki=§2Suki
npc.name.bilal=§6Bilal
npc.name.suki=§2Veteraan Suki
npc.name.bilal=§6Bakker Bilal
npc.name.ramses=§dRamses
npc.name.chanel=§9Wetenschapper Chanel
npc.name.paul=§7Paul
@@ -31,6 +42,11 @@ button.hello=Hello
button.noprob=No problem
button.letsgo=Let's Go!
## Common
message.outofbounds=§cOut of bounds!§b
message.incorrect=§cIncorrect!§b
message.talkto.ramses=Talk to §dRamses
message.talkto.chanel=Talk to §9Chanel
@@ -40,28 +56,77 @@ message.intro.make=Break the code!
message.intro.done=§aYou have cracked the code!§b
## Level 1 messages
message.level1.name=Level 1
message.level1.started=Level 1 is started!
message.level1.complete=Level 1 is complete!
message.level1.make=Make Level 1
message.level1.outOfBoun=§cOut of bounds!§bwd
message.mission1part1.name=Level 1
message.mission1part1.started=Level 1 is started!
message.mission1part1.complete=Level 1 is complete!
message.mission1part1.make=Make Level 1
## Level 2 messages
message.level2.name=Level 2
message.level2.started=Level 2 is started!
message.level2.complete=Level 2 is complete!
message.level2.make=Make Level 2
message.mission1part2.name=Level 2
message.mission1part2.started=Level 2 is started!
message.mission1part2.complete=Level 2 is complete!
message.mission1part2.make=Make Level 2
## Level 3 messages
message.level3.name=Level 3
message.level3.started=Level 3 is started!
message.level3.complete=Level 3 is complete!
message.level3.make=Make Level 3
message.mission1part3.name=Level 3
message.mission1part3.started=Level 3 is started!
message.mission1part3.complete=Level 3 is complete!
message.mission1part3.make=Make Level 3
## mission 2 part 1
message.mission2part1.name=Level 1
message.mission2part1.started=Level 1 is started!
message.mission2part1.complete=Level 1 is complete!
message.mission2part1.make=Make Level 1
## mission 2 part 2
message.mission2part2.name=Level 2
message.mission2part2.started=Level 2 is started!
message.mission2part2.complete=Level 2 is complete!
message.mission2part2.make=Make Level 2
## mission 3 part 1
message.mission3part1.name=Level 1
message.mission3part1.started=Level 1 is started!
message.mission3part1.complete=Level 1 is complete!
message.mission3part1.make=Make Level 1
## mission 3 part 2
message.mission3part2.name=Level 2
message.mission3part2.started=Level 2 is started!
message.mission3part2.complete=Level 2 is complete!
message.mission3part2.make=Make Level 2
## mission 3 part 3
message.mission3part3.name=Level 3
message.mission3part3.started=Level 3 is started!
message.mission3part3.complete=Level 3 is complete!
message.mission3part3.make=Make Level 3
## Goto messages
message.goto.field.1=Go to the First Field
message.goto.field.2=Go to the Second Field
message.goto.field.3=Go to the Last Field
chanel.greeting.1.text=Hello! I'm §9Chanel§0, the scientist. I'm here to help you with the vault.
chanel.greeting.1.button=Ok!
## Npc messages
chanel.greeting.1.text=Hey daar! Dit is jouw laatste missie in deze onderwaterwereld. De gemene piraten hebben de agent gevangengenomen in de onderwatertempel. Nadat je de agent helpt ontsnappen moet je ook wat koraal herstellen.
chanel.greeting.1.button=Hoe?
chanel.greeting.2.text=Je bevrijdt jouw Agent door alles van de afgelopen missies te gebruiken. In de opdrachten zullen zowel sequentie, eindige herhaling, enkelvoudige en meervoudige selecties voorkomen.
chanel.greeting.2.button=Wow!
chanel.greeting.3.text=Top! Eerst ga je de code moeten kraken om de ingestorte grot open te blazen. De code volgt een patroon. Alleen ik ben vergeten welk patroon...
chanel.greeting.3.button=Oké!
chanel.goto_temple.text=Snel! Ga door het opgeblazen gat voor het terug instort. Ik regel wel dat niks hier instort.
chanel.goto_temple.button=Let's Go!
bilal.greeting.1.text=De agent word gevangengehouden in deze tempel. Pas op, ik denk dat er vallen zijn in die tempel. Wees voorzichtig.
bilal.greeting.1.button=Oké!
suki.greeting.1.text=Oeps, je hebt de val geactiveerd. We zitten nu vast in deze tempel. Ik zal even rondkijken of er een manier is om de deur terug open te krijgen. Probeer jij ondertussen om de agent vrij te krijgen.
suki.greeting.1.button=Zal ik doen!
suki.greeting.2.text=Je moet de agent door het parcours laten wandelen. Pas op, je mag niet boven lava gaan anders zal de agent doodgaan! Veel succes!
suki.greeting.2.button=Oké!