Add alot
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@@ -2,6 +2,17 @@
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message.trail.follow=Follow the trail
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message.levels.completed=You have completed all levels!
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## goto messages
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message.goto.airlock=Go to the Airlock
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message.enter.airlock=Enter the Airlock
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message.follow.path.temple=Follow the path and talk to §6Bakker Bilal
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message.goto.temple=Go to the Temple and talk to §2Veteraan Suki
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message.goto.level1=Go to Level 1
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message.goto.level2=Go to Level 2
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message.goto.level3=Go to Level 3
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## Fail conditions
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message.level.incorrect=§cIncorrect!§b
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@@ -13,8 +24,8 @@ message.level.outofbounds.subtext=You can't be over water!
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## npc names
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npc.name.help=Help
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npc.name.suki=§2Suki
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npc.name.bilal=§6Bilal
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npc.name.suki=§2Veteraan Suki
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npc.name.bilal=§6Bakker Bilal
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npc.name.ramses=§dRamses
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npc.name.chanel=§9Wetenschapper Chanel
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npc.name.paul=§7Paul
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@@ -31,6 +42,11 @@ button.hello=Hello
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button.noprob=No problem
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button.letsgo=Let's Go!
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## Common
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message.outofbounds=§cOut of bounds!§b
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message.incorrect=§cIncorrect!§b
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message.talkto.ramses=Talk to §dRamses
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message.talkto.chanel=Talk to §9Chanel
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@@ -40,28 +56,77 @@ message.intro.make=Break the code!
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message.intro.done=§aYou have cracked the code!§b
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## Level 1 messages
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message.level1.name=Level 1
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message.level1.started=Level 1 is started!
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message.level1.complete=Level 1 is complete!
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message.level1.make=Make Level 1
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message.level1.outOfBoun=§cOut of bounds!§bwd
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message.mission1part1.name=Level 1
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message.mission1part1.started=Level 1 is started!
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message.mission1part1.complete=Level 1 is complete!
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message.mission1part1.make=Make Level 1
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## Level 2 messages
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message.level2.name=Level 2
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message.level2.started=Level 2 is started!
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message.level2.complete=Level 2 is complete!
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message.level2.make=Make Level 2
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message.mission1part2.name=Level 2
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message.mission1part2.started=Level 2 is started!
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message.mission1part2.complete=Level 2 is complete!
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message.mission1part2.make=Make Level 2
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## Level 3 messages
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message.level3.name=Level 3
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message.level3.started=Level 3 is started!
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message.level3.complete=Level 3 is complete!
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message.level3.make=Make Level 3
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message.mission1part3.name=Level 3
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message.mission1part3.started=Level 3 is started!
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message.mission1part3.complete=Level 3 is complete!
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message.mission1part3.make=Make Level 3
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## mission 2 part 1
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message.mission2part1.name=Level 1
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message.mission2part1.started=Level 1 is started!
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message.mission2part1.complete=Level 1 is complete!
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message.mission2part1.make=Make Level 1
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## mission 2 part 2
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message.mission2part2.name=Level 2
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message.mission2part2.started=Level 2 is started!
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message.mission2part2.complete=Level 2 is complete!
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message.mission2part2.make=Make Level 2
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## mission 3 part 1
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message.mission3part1.name=Level 1
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message.mission3part1.started=Level 1 is started!
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message.mission3part1.complete=Level 1 is complete!
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message.mission3part1.make=Make Level 1
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## mission 3 part 2
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message.mission3part2.name=Level 2
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message.mission3part2.started=Level 2 is started!
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message.mission3part2.complete=Level 2 is complete!
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message.mission3part2.make=Make Level 2
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## mission 3 part 3
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message.mission3part3.name=Level 3
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message.mission3part3.started=Level 3 is started!
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message.mission3part3.complete=Level 3 is complete!
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message.mission3part3.make=Make Level 3
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## Goto messages
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message.goto.field.1=Go to the First Field
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message.goto.field.2=Go to the Second Field
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message.goto.field.3=Go to the Last Field
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chanel.greeting.1.text=Hello! I'm §9Chanel§0, the scientist. I'm here to help you with the vault.
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chanel.greeting.1.button=Ok!
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## Npc messages
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chanel.greeting.1.text=Hey daar! Dit is jouw laatste missie in deze onderwaterwereld. De gemene piraten hebben de agent gevangengenomen in de onderwatertempel. Nadat je de agent helpt ontsnappen moet je ook wat koraal herstellen.
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chanel.greeting.1.button=Hoe?
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chanel.greeting.2.text=Je bevrijdt jouw Agent door alles van de afgelopen missies te gebruiken. In de opdrachten zullen zowel sequentie, eindige herhaling, enkelvoudige en meervoudige selecties voorkomen.
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chanel.greeting.2.button=Wow!
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chanel.greeting.3.text=Top! Eerst ga je de code moeten kraken om de ingestorte grot open te blazen. De code volgt een patroon. Alleen ik ben vergeten welk patroon...
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chanel.greeting.3.button=Oké!
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chanel.goto_temple.text=Snel! Ga door het opgeblazen gat voor het terug instort. Ik regel wel dat niks hier instort.
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chanel.goto_temple.button=Let's Go!
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bilal.greeting.1.text=De agent word gevangengehouden in deze tempel. Pas op, ik denk dat er vallen zijn in die tempel. Wees voorzichtig.
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bilal.greeting.1.button=Oké!
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suki.greeting.1.text=Oeps, je hebt de val geactiveerd. We zitten nu vast in deze tempel. Ik zal even rondkijken of er een manier is om de deur terug open te krijgen. Probeer jij ondertussen om de agent vrij te krijgen.
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suki.greeting.1.button=Zal ik doen!
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suki.greeting.2.text=Je moet de agent door het parcours laten wandelen. Pas op, je mag niet boven lava gaan anders zal de agent doodgaan! Veel succes!
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suki.greeting.2.button=Oké!
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