Add alot
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@@ -139,11 +139,19 @@ export class Maker {
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} else {
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map.setColorRGB("variable.color", { red: 0, green: 255, blue: 0 });
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const particleData: MolangVariableMap = new MolangVariableMap();
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particleData.setColorRGB("variable.color", {
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red: 1,
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green: 1,
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blue: 1,
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});
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if (color == PaletteColor.Red) {
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particleData.setColorRGB("variable.color", {
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red: 1,
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green: 0,
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blue: 0,
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});
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} else if (color == PaletteColor.White) {
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particleData.setColorRGB("variable.color", {
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red: 1,
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green: 1,
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blue: 1,
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});
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}
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spawnParticle(vector3(x, y + 0.1, z), "codecosmos:point", particleData);
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}
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}
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@@ -162,16 +170,16 @@ export class Maker {
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(trigger.point1.y + trigger.point2.y) / 2,
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(trigger.point1.z + trigger.point2.z) / 2
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);
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const distnaces = players.map((player) => {
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const distances = players.map((player) => {
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return {
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player: player,
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distance: vector3Distance(player.location, triggerCenter),
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};
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});
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distnaces.sort((a, b) => a.distance - b.distance);
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const closestPlayer = distnaces[0].player;
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const distance = distnaces[0].distance;
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distances.sort((a, b) => a.distance - b.distance);
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const closestPlayer = distances[0].player;
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const distance = distances[0].distance;
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if (distance > 25) return;
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