Before Format Wars
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89
scripts/animationFrames.ts
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89
scripts/animationFrames.ts
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import { ClonePos } from "./Commandeer/animations/animation";
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import { vector3 } from "./Commandeer/utils/vectorUtils";
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const glassBreakingFrames: ClonePos[] = [
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///fill 2465 7 94 2470 4 94
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{
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point1: vector3(2465, 7, 94),
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point2: vector3(2470, 4, 94),
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},
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//fill 2465 0 94 2470 -3 94
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{
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point1: vector3(2465, 0, 94),
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point2: vector3(2470, -3, 94),
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},
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{
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//fill 2465 -7 94 2470 -10 94
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point1: vector3(2465, -7, 94),
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point2: vector3(2470, -10, 94),
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},
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//fill 2465 -14 94 2470 -17 94
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{
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point1: vector3(2465, -14, 94),
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point2: vector3(2470, -17, 94),
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},
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//fill 2465 -21 94 2470 -24 94
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{
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point1: vector3(2465, -21, 94),
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point2: vector3(2470, -24, 94),
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},
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];
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const FrontAirLockOpenFrames: ClonePos[] = [
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{
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point1: vector3(2476, 9, 94),
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point2: vector3(2474, 7, 94),
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},
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{
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point1: vector3(2476, 5, 94),
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point2: vector3(2474, 3, 94),
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},
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{
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point1: vector3(2476, 1, 94),
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point2: vector3(2474, -1, 94),
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},
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{
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point1: vector3(2476, -3, 94),
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point2: vector3(2474, -5, 94),
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},
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];
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const BackAirLockOpenFrames: ClonePos[] = [
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{
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point1: vector3(2472, 9, 100),
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point2: vector3(2472, 7, 102),
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},
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{
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point1: vector3(2472, 5, 100),
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point2: vector3(2472, 3, 102),
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},
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{
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point1: vector3(2472, 1, 100),
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point2: vector3(2472, -1, 102),
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},
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{
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point1: vector3(2472, -3, 100),
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point2: vector3(2472, -5, 102),
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},
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];
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const AirLockWaterFrames: ClonePos[] = [
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{
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point1: vector3(2473, 11, 95),
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point2: vector3(2477, 11, 103),
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},
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{
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point1: vector3(2473, 12, 95),
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point2: vector3(2477, 12, 103),
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},
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{
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point1: vector3(2473, 13, 95),
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point2: vector3(2477, 13, 103),
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},
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{
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point1: vector3(2473, 14, 95),
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point2: vector3(2477, 14, 103),
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},
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];
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export { glassBreakingFrames, FrontAirLockOpenFrames, BackAirLockOpenFrames, AirLockWaterFrames };
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