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@@ -5,11 +5,14 @@ import { vector3 } from "../../Commandeer/utils/vectorUtils";
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const Level1CommandBlockPos: Vector3 = vector3(2439, 0, 36);
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const level1StartPosition: Vector3 = vector3(2451, -2, 57);
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//Agent faces negative z
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const level1AgentFacing: Vector3 = vector3(0, 0, -1);
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const Level1EndPosition: Vector3 = vector3(2451, -2, 41);
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let mission1part1: AbstractAgentTrackMission = new AbstractAgentTrackMission(
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"mission1part1",
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level1StartPosition,
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level1AgentFacing,
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Level1EndPosition,
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Level1CommandBlockPos
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);
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@@ -5,6 +5,7 @@ import { vector3 } from "../../Commandeer/utils/vectorUtils";
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const Level2CommandBlockPos: Vector3 = vector3(2439, 0, 35);
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const level2StartPosition: Vector3 = vector3(2446, -2, 40);
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const level2AgentFacing: Vector3 = vector3(1, 0, 0);
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const Level2EndPosition: Vector3 = vector3(2446, -2, 30);
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const level2ResetCommandBlockPos: Vector3 = vector3(56, 68, 211);
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@@ -12,6 +13,7 @@ const level2ResetCommandBlockPos: Vector3 = vector3(56, 68, 211);
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let mission1part2: AbstractAgentTrackMission = new AbstractAgentTrackMission(
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"mission1part2",
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level2StartPosition,
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level2AgentFacing,
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Level2EndPosition,
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Level2CommandBlockPos
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);
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@@ -3,6 +3,7 @@ import AbstractAgentTrackMission from "../../Commandeer/level/abstractTrackFollo
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import { vector3 } from "../../Commandeer/utils/vectorUtils";
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const Level3CommandBlockPos: Vector3 = vector3(2439, 0, 34);
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const level3AgentFacing: Vector3 = vector3(0, 0, -1);
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const level3StartPosition: Vector3 = vector3(2447, -2, 30);
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const level3EndPosition: Vector3 = vector3(2451, -2, 18);
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@@ -11,6 +12,7 @@ const level3ResetCommandBlockPos: Vector3 = vector3(56, 68, 211);
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let mission1part3: AbstractAgentTrackMission = new AbstractAgentTrackMission(
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"mission1part3",
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level3StartPosition,
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level3AgentFacing,
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level3EndPosition,
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Level3CommandBlockPos
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);
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