feat: Add cracked glass block and texture
Added the cracked glass block and its corresponding texture to the resource packs. Also made changes to the maker.ts file to include a save operation. Additionally, added a new behavior pack for the cracked glass block with specific properties. Updated the vectorUtils.ts file to include a new function for converting a Vector3 object to a command string. Finally, made changes to the triggers.ts file to register new triggers and update existing ones.
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behavior_packs/blocks/cracked_glass.json
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behavior_packs/blocks/cracked_glass.json
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{
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"format_version": "1.20.13",
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"minecraft:block": {
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"description": {
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"identifier": "cc:cracked_glass",
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"menu_category": {
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"category": "construction",
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"is_hidden_in_commands": false
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}
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},
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"components": {
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"minecraft:light_dampening": 0,
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"minecraft:material_instances": {
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"*": {
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"render_method": "blend"
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}
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}
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}
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}
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}
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