feat: Add cracked glass block and texture
Added the cracked glass block and its corresponding texture to the resource packs. Also made changes to the maker.ts file to include a save operation. Additionally, added a new behavior pack for the cracked glass block with specific properties. Updated the vectorUtils.ts file to include a new function for converting a Vector3 object to a command string. Finally, made changes to the triggers.ts file to register new triggers and update existing ones.
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resource_packs/blocks.json
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7
resource_packs/blocks.json
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{
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"format_version": [1, 1, 0],
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"cc:cracked_glass": {
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"textures": "cracked_glass",
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"sound": "glass"
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}
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}
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